tModLoader

tModLoader

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The Shield Class
   
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
858.443 KB
11 Jul, 2022 @ 1:33pm
14 Jun @ 12:54pm
38 Change Notes ( view )

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The Shield Class

Description
"The Shield Class" is a new content mod for Terraria that adds a new modded Class to the game.

In "The Shield Class" mod, there are 6 new armor sets, and 64 new crafting recipes!

To equip a shield, you would need to use the new shield slot!

A more specific and detailed list of what "The Shield Class" adds:
- +76 new modded items!
- +6 new armor sets!
- +50 new weapons!

**Credits:**
- YourDed4dey

**Special thanks to the following person for their donation!:**

- brntcrackr

**Interested in supporting?**
If you want to support the creator of this mod, the only way would be by the use of "CashApp". Contributions through Cash App go a long way in helping me dedicate more time to enhancing and expanding the mod. You can send your support to "$ded4dey".

Link: https://cash.app/$ded4dey



**[NEW] Update 2.0!**

**CHARGE BAR**
Introducing the Charge Bar!

- How it works: Dash and hold to charge the bar, sacrificing speed for charge.
- Abilities: Most abilities consume charge, and with a full bar, unleash a Charge Dash to deal double damage. Manual charge-dash options are available via the config.
- Customization: Move the Charge Bar, adjust its fade time, or toggle it entirely in the config.

Every shield now features its own max charge

**CONFIG OPTIONS**
Choose your prefered gameplay:

*Overall Class Adjustments*
- Remove vertical dashing for the Shield Class (nerf option).
- Set cooldown times between hits (in ticks).

*Charge Bar Options*
- Toggle Charge Bar visibility (on/off).
- Lock/unlock for in-game positioning.
- Manually perform Charge Dashes (on/off).
- Set fade time and position (X/Y coordinates).

**PARRYING MECHANIC**
A new way to play with the Shield Class!

- Use the block keybind to temporarily boost defense by half of your shield’s defense value.
- Parry enemies within 0.5 seconds by getting dangerously close, knocking them back on success.

**REWORKS**
- All shield abilities now consume charge.
- Shields occasionally inflict Shield Sickness after a random number of uses.

*ARMORS & ACCESSORIES*
- Armors are fully resprited with new set bonuses or scaling.
- 4 new accessories to enhance damage or charge gain, each with its own unique balance.



If you are interested of contacting me, joining the mod team, or to support my mods, you can by joining my Discord community. Your presence, feedback, and ideas contribute to the mod's growth and improvement.

**For more information about "The Shield Class", please check the wiki or ask in the discord server.**

**Wiki:** https://ded4mods.fandom.com/wiki/Shield_Class

**Trailer:** https://youtu.be/Y91LqcieTc4

**Discord:** https://discord.gg/r5Ca5Bhtay
Originally posted by tModLoader RuinMod:
Developed By YourDed4dey
36 Comments
YourDed4dey  [author] 14 Jun @ 12:55pm 
@紫色香堇菜 Hello, yes I accidentally forgot to add the crafting recipe of the zenith shield (The update made me rework every single shield's code from 0, so I had forgotten to add that to the shield). If you have more bugs to report, please consider joining the discord server! as its the fastest way for me too fix errors. Thank you and have a nice time playing my mod.
紫色香堇菜 14 Jun @ 11:42am 
I can't craft zenith shield after update,is this a bug?
Xelxis717 2 Jun @ 3:31am 
@YourDed4dey OH! So it's supposed to work that way. I've been trying that and it doesn't seem to work but I think it's because of the mod list that I have. Thanks for confirming that's how it's supposed to work though. I appreciate it!
bitgen 19 May @ 7:29am 
the shield textures are wayy too high res imo
YourDed4dey  [author] 18 May @ 8:29pm 
@Xelxis717 the shield works like an accessory slot, you should be able to hide it using the hidding icon on the shield slot.
Xelxis717 17 May @ 5:12am 
Is there a way for the shield to be hidden when equipped? Not sure if there is. I'd love to have that if there isn't a way!
Smeif 22 Mar @ 6:26pm 
Id love to see someone make a calamity addon for this mod.
YourDed4dey  [author] 10 Mar @ 7:35pm 
@TeraFlop It appeared as it wasn't fixed because when having the debuff the weapon ability charge amount also increases. For some reason it still increased even with the debuff not even existing (The menu toggle completely removes the debuff). It should now work and you should be able to enjoy and play!

Thanks for your suggestion and have fun!
TeraFlop 7 Mar @ 7:53pm 
@YourDed4dey Thanks for updating that. The toggle for it doesn't appear to work however. Both off and on seem to still apply the sickness.
YourDed4dey  [author] 6 Mar @ 7:44pm 
@TerraFlop I added your suggestion! You can change it in the config.