Arma 3
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ITN - Illuminate The Night
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
23.156 MB
13 Jul, 2022 @ 1:48am
22 Nov, 2023 @ 1:23am
19 Change Notes ( view )

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ITN - Illuminate The Night

Description
Illuminate the Night vastly increases the usability and interactivity of weapon-mounted aiming lasers in Arma 3, while striving to hold true to the capabilities of the real-world devices they are model after.

ITN adds:
+ Visible lasers
+ IR illuminators (with dual laser/illuminator modes, where correct)
+ Variable power modes for both lasers and illuminators
+ Improved flashlights with a "hot spot" and "spill" pattern
+ Automatic detection of flashlights and laser devices from any mod
+ Interactive Graphical Interfaces for supported devices
+ Integration with weapon canting mods
+ Fully re-bindable controls
+ Environment effects lasers and interfaces
+ Simplified Controls option that maintains device functions while standardizing their user inputs

Mods with compat patches:
+ RHS AFRF/USAF/GREF/SAF
+ RHS USAF
+ RHS AFRF
+ NIArms
+ CUP Weapons
+ Tier 1 Weapons
+ Avalon
+ Roanoke's NGAL

Full functionality for the above mods can be activated by either subscribing to the relevant compat mod, or by using the .pbo's from the "extras" folder included in the core mod.

Controls brief:
+ Tap or hold the "Open Rail Device Interface" key to open the device interface.
+ Use the "Previous Rail Device Mode" and "Next Rail Device Mode" keys to select the devices function outside of the interface.
+ Tap, hold, or double-tap the "Activate Rail Device" to turn on or off the device outside of the interface.
+ Use the "Rail Device Illuminator..." keys to adjust the IR illuminator outside of the interface, where applicable.


## If you experience any issues while using this mod, please report them here. My life has become busy since graduating college, but I still intend to support this mod with bug fixes and occasional new compat patches or features.

Known issues:
* Lasers will sometimes emit from the player's right hand, rather than intended device, and sometimes get blocked by weapon geometry. This can sometimes be fixed by swapping away from and back to the weapon. In multiplayer, sometimes this can only be fixed by selecting a different weapon system.
* ITN lasers emit from a visible distance IN FRONT of the device when mounted to certain belt-fed machineguns, or to some launchers.


Disclaimers and stuff
Users may repack ITN into their own mods or mod packs as they wish, I just to be mentioned as the author. Users are encouraged to look under ITN's hood and learn from it (the good and the bad...), and are similarly encouraged to make their own compatibility patches as they wish
379 Comments
Sugar Man ♠ 7 Jul @ 2:26pm 
I'm also having this issue. For some reason activating the ITN on vehicles hard-stucks that to weapons. Even if I get rid of the laser device it stays on.
W. Fisher 6 Jul @ 8:59am 
The IR ILLUM effect stays on once it's activated on the rubber boat. Even if you switch laser modes, the beam remains stuck on
GhostJB  [author] 6 Jul @ 8:51am 
@OAK which effect persisted? Did the IR AIM's laser beam stay on even when turned off or the mode changed to a mode without an aiming laser? Or was it the ILLUM beam (which is actually a flashlight, according to the game engine) that couldn't be turned off via the power button or mode changing?
W. Fisher 6 Jul @ 8:47am 
@GhostJB
Additional scenario I used for testing was turning on the IR laser on the rubber boat. After that, I could not turn off the IR laser again.
W. Fisher 6 Jul @ 8:44am 
@GhostJB
As far as I have tested, it is = IR AIM, ILLUM, Flash IR, IR DUAL.
GhostJB  [author] 6 Jul @ 8:30am 
@OAK which effect was permanently on? Was it the laser beam, the illuminator, or a flashlight?
W. Fisher 5 Jul @ 9:33pm 
Do you know about a bug when turning on the laser while inside a vehicle? Recently, I was on a boat and left the laser turned on. After getting back on land, I couldn't turn it off anymore — it stayed on for the rest of the game. I had to leave and rejoin the server to fix it.
GhostJB  [author] 26 Jun @ 1:23am 
@T.Justin you may have accidentally set the "auto-on" feature at some point. Open the device interface (tap default key F4) then hold right-click over the activation/power button, drag you cursor down to the "X" icon, and release. This should turn off the auto activation feature.
SO2 T. Justin 25 Jun @ 7:18pm 
Hi does anyone know how to fix the issue where my laser activates automatically after every movement
simpel 23 Jun @ 6:25am 
Got it, thanks