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SimpMapIcons + LoadScreens -fixed patch
   
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13 Jul, 2022 @ 3:15pm
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SimpMapIcons + LoadScreens -fixed patch

Description
Summary
A basic XML patch to allow Simple Map Markers and LoadScreens -fixed to work together. Must be placed 'below' / loaded after them in the load order to work as intended.


Specifics
A kenshi_images.xml is generally found in a mod if that mod wants to tell the game to load assets from a custom image set that does not overwrite a vanilla image set (to only replace a few icons or GUI elements) or the exact same coordinates within a modded image set don't match with the vanilla set it replaces (the author uses a different layout for their custom image set, etc).

You can think of the kenshi_images.xml like a physical address book. If you just want to replace a building with a shiny new one, no problem. It doesn't need a new address and you don't need a new address book. The problem is if you want to add new addresses to the book, or if you completely move a building. In either of those cases, you're going to need a completely new edition of your address book to include the new or changed addresses.

This patch has both of said edits. It adds new listed addresses for the additional Loading Screens -fixed assets, and it changes the listed addresses of vanilla's map icons to point toward Simple Map Markers assets.

This was done by starting from the bottom of the Loading Screens -fixed kenshi_images.xml and overwriting it based on edits done to Simple Map Markers's kenshi_images.xml (—simple enough that even I could do it).

* If you don't notice what's promised, or something else goes wrong after adding this patch, then there's something else in your load order that's overwriting the kenshi_images.xml or an unrelated kenshi_images.xml is being overwritten by this one.


Compatibility
>> This won't "break" anything, but it will replace any kenshi_images.xml loaded before it.

>> Place under mods with image-related assets in your load order (just in case they have a custom kenshi_images.xml file).
related assets:
・ Title Screens
・ Loading Screens
・ Splash Screens (the logo credits as you load up the game)
・ Map Markers / Icons
・ Custom Mouse skins (appearance changes for the cursor/pointer in-game)
・ some GUI icons (apparently?)
・ Front Overlays ("eaten alive" and "slave" status icons)


Permissions
Even you can make this. I encourage it.


kenshi_images.xml Locations:
(vanilla) Kenshi:
...steamapps\common\Kenshi\data\gui\images\kenshi_images.xml

Simple Map Markers:
...steamapps\workshop\content\233860\2834856811\kenshi_images.xml

Loading Screens -fixed:
...steamapps\workshop\content\233860\1992115789\kenshi_images.xml

SimpMapIcons + LoadingScreens -fixed patch:
...steamapps\workshop\content\233860\2834856811\kenshi_images.xml
4 Comments
Leafield  [author] 5 Dec, 2024 @ 10:17am 
I'd hope the "Specifics" section would have all the information you'd need though.
Leafield  [author] 5 Dec, 2024 @ 10:07am 
@GR1FFYNN
If you've already done your due-diligence, then all I can offer you are some reminders or restate the obvious in case you missed something.

There may be a mod that simply has a copy of the kenshi_images.xml stuck into it's files, even if it doesn't seem like it'd make use of it. Really though, your best bet is to make your own patch for kenchi_images.xml and shove it into the bottom of your load order, since only one of them can be used at once anyway. Meaning you'd be making the edits you want to keep from whatever mods that actually make use of the file.

If you want to give it a shot, you can probably find some resources, guides, videos or ask me about it (granted, I'm a bit rusty at this point, so I'll probably just be pointing to some resources).
GR1FFYNN 3 Dec, 2024 @ 5:24pm 
This isn't working for me, even with your load order. IDK what I have thats conflicting with loading screens or icons...
Няшко 10 Mar, 2023 @ 8:45pm 
If didnt work try load order:
1-load screen fixed
2-SimpIconns
3-this patch