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The code for the establishing shot is this
[
getMarkerPos "JNA_TSK1_MRK",
"Stratis - Village of Girna",
250,
250,
0,
1,
[
["\a3\ui_f\data\map\markers\nato\b_unknown.paa", [0,0.8,0,1], getMarkerPos "JNA_TSK1_MRK", 1, 1, 0, "Girna", 0]
]
] spawn BIS_fnc_establishingShot;
If you're using it replace JNA_TSK1_MRK with the marker you want to be focused on.
The ending of the mission kills it. Having to sprint 400m without any combat, dialogue, music, or anything is very boring. I can only imagine what a nightmare it was for players who expected combat and actually moved cautiously.
The last objective (link up with whohowever) didn't register as complete. I don't know if it's because you called the win fuction in the same trigger as completing the objective or what, but you should make sure setobjectivestate "Success" comes before the win function.
In the opening UAV shot, how did you get the green square and Girna's name on-screen?
I too have a SP Trial by Fire of my own. I created it with A3 map pack and reused Utes. No originality but I have always like that mision. It is not polished enough to release on Steam. Kudos to you.