Library Of Ruina

Library Of Ruina

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Reception of the Lone Mallard Fixer (EN)
   
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2.274 MB
15 Jul, 2022 @ 5:28am
15 Jul, 2022 @ 10:16am
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Reception of the Lone Mallard Fixer (EN)

Description
A lone Grade 1 Fixer's luck goes rotten, and he finds it impossible to make it out of L Corp alive while the Hana Association and the Reverberation Ensemble engage in combat. As such, he takes a chance on a strange invitiation, hoping he can find a way out from there...!

Requires 1 Impuritas Civilitas Book in order to invite. This is my first attempt at Modding, so expect some sketchiness overall.

This mod is balanced around beating the First Hana Reception (or just getting 1 book from it), and adds a variety of 0 Cost Draw Pages, as well as a few 0 Cost Light and Page Draw pages for specific builds. It also adds Keypage designed around working with 0 Costs that draw to perpetually loop their own deck, while gaining Protection and losing clashes to rush up the emotion levels. If you like card economy and Malkuth or Hod's floor, this mod might just be for you.
3 Comments
enemy of pearl 3 Aug, 2022 @ 3:07pm 
Lastly, I I believe you forgot to give the Page a "Speed" passive. Or was that intentional? Either way, with a Speed passive non existent in the base page, it just makes it worse. Please consider atleast adding Speed I.

Of course, these are all just suggestions. Thanks for the share my friend, and sorry that I made three comments instead of just one or two!
enemy of pearl 3 Aug, 2022 @ 3:06pm 
One. Boost the power Zero cost cards gain. I understand this might sound unfair, but the highest value cards for zero cost come late game (Forward March, 3-6, 2-5). For this, I suggest bumping up the power gained from +1 to +2, and at Emo Level 3 bump that up to +3. Swap out the flat Bonus one power passive to a Singular Strike or a variant of it.

Two. Make the min and max values of the cards be higher, but have drawbacks. For example, make a card that inflicts feeble or bind on self after use, or fragile etc. That could make certain cards viable, and keep it somewhat fair. Of course, if you use the passive upgrade I suggested above, don't make the values too high. Just use a one cost cards value or a two cost at best.

Three. Change the passive that gives two health and two stagger resist to just two health. I found myself dying with the deck much more often than getting staggered. Plus, you can stack Hauler cards to get free +4 HP and SR for basically free.
enemy of pearl 3 Aug, 2022 @ 3:06pm 
So, if I may give my opinion.

The fight itself feels short and to the point. This isn't a bad thing, just pointing out its not very hard (I used Binah, for those struggling).

I'm mostly here to talk about the Deck/Gimmick. Its actually really cool in concept, but unfortunately not that viable. If there was more zero cost cards that had a drawback but still had relatively fair values, I could see this Page being great! Sadly, there isn't. If anything, the exclusive pages for the deck aren't really that good.

Now sure; you can say, "oh just use Hod's floor for free power buffs!" but that argument is easy and can be made for every single bad (or good) keypage. Don't get me wrong, the page is fun, just not useful.

Some idea's to help balance it;

(CONTINUED, COMMENT WAS TOO LONG)