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Of course, these are all just suggestions. Thanks for the share my friend, and sorry that I made three comments instead of just one or two!
Two. Make the min and max values of the cards be higher, but have drawbacks. For example, make a card that inflicts feeble or bind on self after use, or fragile etc. That could make certain cards viable, and keep it somewhat fair. Of course, if you use the passive upgrade I suggested above, don't make the values too high. Just use a one cost cards value or a two cost at best.
Three. Change the passive that gives two health and two stagger resist to just two health. I found myself dying with the deck much more often than getting staggered. Plus, you can stack Hauler cards to get free +4 HP and SR for basically free.
The fight itself feels short and to the point. This isn't a bad thing, just pointing out its not very hard (I used Binah, for those struggling).
I'm mostly here to talk about the Deck/Gimmick. Its actually really cool in concept, but unfortunately not that viable. If there was more zero cost cards that had a drawback but still had relatively fair values, I could see this Page being great! Sadly, there isn't. If anything, the exclusive pages for the deck aren't really that good.
Now sure; you can say, "oh just use Hod's floor for free power buffs!" but that argument is easy and can be made for every single bad (or good) keypage. Don't get me wrong, the page is fun, just not useful.
Some idea's to help balance it;
(CONTINUED, COMMENT WAS TOO LONG)