Europa Universalis IV

Europa Universalis IV

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Vanilla Minus
   
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2.475 MB
16 Jul, 2022 @ 12:57pm
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Vanilla Minus

Description
Summary

Annoyed with vanilla mechanics? I certainly am. Throw some out, make the game fun again!

Not ironman compatible!

Features
  • No missions
  • No great projects
  • No expel minorities cost reduction

But why?

No missions

My min-maxing brain wants to chase missions, instead of playing the game I want to. Even worse, free CBs and claims railroad countries against you. Want to play a chill Portugal trade game? Bad luck, Spain gets a free union CB on you in about 20 years! If I had time, I'd change missions to be more "open".

No great projects

To be fair, I don't own Leviathan (for obvious reasons), so I'm not sure how bad these are. But all I see are global modifiers that trivialise the game even further. If I had time (and owned Leviathan) I'd change it all to local modifiers.

No expel minorities cost reduction

The mechanic was made worse than pointless, so the cost reduction only encourages you to shoot yourself in the foot. Let's get some real bonuses instead (settler growth, settler chance).

But I like missions?

That's fine if you like playing the way the game makes you, I guess. But in that case, I highly recommend playing Third Odyssey. When part of storytelling, missions make a lot more sense! Better yet, the missions it gives you provide more flavor and rewards, but hardly ever force you to play a certain way. Now that's missions done right.

Suggestions?

You're free to offer more suggestions. If I think it would increase my enjoyment of the game, and it's not too much work, I might add it. But for anything else, I suggest you create your own standalone mod. That makes it easier for others to choose what combinations they want as well.
7 Comments
Lichtkang  [author] 5 Aug, 2022 @ 3:01am 
Nice suggestions, thanks! Both sound like good improvements on vanilla. I'm avoiding adding more stuff (hence "vanilla minus") in this mod, but I much prefer the kind of changes you mention.

Note that this mod simply 'clears' the missions directory. If you combine it with a different mod that adds (generic) missions, those should override the existing ones (if they didn't do that themselves already).
Lunar Magister 24 Jul, 2022 @ 6:09pm 
Funny that you should mention corruption. I was thinking the other day that you don't get a lot of corruption and you don't get it from interesting sources, so it's a boring mechanic and as a result bonuses that get rid of corruption are really underwhelming. To somewhat amend that I made a mod "extra corrupt privileges" that adds some estate privileges that are strong but give corruption over time. You can find it on my workshop if interested.
Lunar Magister 24 Jul, 2022 @ 5:59pm 
"Simply Better Default Missions" by Plati is very good and something I use often, for instance.
Lunar Magister 24 Jul, 2022 @ 5:54pm 
I agree, missions as they are railroad you. Like conquer this, get a CB on that. It shoehorns you into a certain playstyle. There are mods for more generic default missions though that I like. Like get all estates loyal, or make them not influential, or get unrest low. What if instead of removing missions for all countries you replaced them with a robust generic set of missions that don't railroad you?
Lichtkang  [author] 17 Jul, 2022 @ 12:47am 
There doesn't seem to be any "no corruption" mods that are up-to-date, but my personal recommendation is to sneak a -100 corruption growth into the difficulty settings for every difficulty if you want this. Quick and easy :)

See: "Europa Universalis IV/common/defines", it contains the difficulty files.
Lichtkang  [author] 17 Jul, 2022 @ 12:44am 
@AustralianNathan
Personally I like corruption as concept and (partially) as implementation, it punishes raped expansion for example. It's kinda odd it punishes uneven tech groups, but sure. I like that the cost to reduce it scales based on your development, so it's never completely trivial.

Like you say though, it hardly matters anymore ever since going over governing cap (used to be "too many territories") no longer impacts it. But I'd rather find a way to boost it than remove it. As it stands, it's too trivial to even bother removing.
EmilyOtter 16 Jul, 2022 @ 10:02pm 
Suggestion, its probably a lot more painful, but remove corruption too. Its a mechanic thats easy to trivialize and is basically disabled on difficulties lower than normal, but its feels so bad having to play on a lower difficulty just to not deal with corruption. Its a mechanic that exists entirely to punish you for no reason and to be a roadblock and I personally hate it. Having low stability or prestige or legitimacy or any other mechanic is fine, because there's a POSITIVE version, but corruption is entirely and exclusively negative.