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Note that this mod simply 'clears' the missions directory. If you combine it with a different mod that adds (generic) missions, those should override the existing ones (if they didn't do that themselves already).
See: "Europa Universalis IV/common/defines", it contains the difficulty files.
Personally I like corruption as concept and (partially) as implementation, it punishes raped expansion for example. It's kinda odd it punishes uneven tech groups, but sure. I like that the cost to reduce it scales based on your development, so it's never completely trivial.
Like you say though, it hardly matters anymore ever since going over governing cap (used to be "too many territories") no longer impacts it. But I'd rather find a way to boost it than remove it. As it stands, it's too trivial to even bother removing.