Horizon's Gate

Horizon's Gate

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Runeblade Class Mod
   
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19 Jul, 2022 @ 5:28am
2 Aug, 2022 @ 2:47pm
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Runeblade Class Mod

Description
---NOTICE---
This is still being tested for bugs. Please tell me if you find any!

Adds the Runeblade class to the game- a high cost, high output red mage style class that can dish out pain and support allies really well, if you can handle the MP cost.

Unlock requirements:
40 HP
30 MP

Actives:
Runic Infusion: Boosts physical attack by 50% of your sword skill for a few turns. 12 MP.
Rune of Recovery: Restores HP and cures curable debuffs on one ally. 14 MP.
Rune of Searing: Deals Ruin damage and inflicts Burn. 12 MP.
Rune of Primal Power: Grants Warmth, Ice Spikes, -10% TTA, and +1 move range for a few turns. 20 MP.
Rune of Potential: Has a variety of effects based on your weapon's augments. 11 MP.

Runed Blade: Boosts magic damage by a percentage of your sword skill, if you're wielding a sword. Heavier swords give a bigger boost.
Runic Circle: Boosts physical attack and magic attack of allies that are next to you at the start of your turn by 1 + 25% of your Life skill.
Runic Tattoo: Grants +2 physical attack, +1 physical defense, and +1 move range, in exchange for 1 magic attack, 1 magic defense, and 10% magic evasion.

P.S. Sorry, I forgot to mention this, but there's a superboss who uses the class, included in the mod. You have to be in the post-game to be able to fight him, and he's pretty tough.

Changelog:

v1.1 - Rune of Potential is being reworked. Its base damage is now slightly lower, but it now properly applies boosted versions of trigger augments. Soon it will do the same for augments that are not triggers, such as Spidest Fangs.
The crashes caused by trigger element changes should no longer occur, as those changes have been undone.
Runic Circle has been buffed. It now gives 1 + 25% of your life skill to PhysAtk and MagAtk.
6 Comments
Wave 11 Feb @ 8:15am 
Seconding what MAINDISH said.

Having this mod active messes with elemental formulas in a way that probably should work and be fine, but for some reason, doesn't and isn't. Don't know why...
สีกา เอด้า 11 Aug, 2022 @ 11:46pm 
I found bugs from this mod, all my magic damage scale down.
PurpleWitch 1 Aug, 2022 @ 5:59am 
Hey man, just wanted to say thank you for your super cool mods, always love to see quality modding in a game so close to my heart.
Kibo  [author] 28 Jul, 2022 @ 8:48am 
@Cairnos
Thank you for the feedback. Will make changes soon.
Cairnos 24 Jul, 2022 @ 12:04pm 
Nice class overall.
Only runic circle seems too low. I would imagine a boost to physical/magical defense for allies, add to it a little scaling on light magic for good utility mid/late.
Deason Red 20 Jul, 2022 @ 6:02am 
This sounds very cool, looking forward to trying it out!