From The Depths

From The Depths

40 ratings
Turtlelord
   
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Blueprints: #blueprint, CRAM, End-game, Large, Ship
Tags: Propeller
File Size
Posted
Updated
2.104 MB
19 Jul, 2022 @ 9:07am
3 Aug, 2022 @ 4:30am
15 Change Notes ( view )

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Turtlelord

Description
A Giant turtle with a Giant Fortress-castle On top and many decorations In it, with a very very deadly Weaponry, and durable Shell.
Just like a shotgun, it shoots its shells nearly the same time and decimates everything in its path.

Edit it as you like, Share with friends, Dissect its mystery, Have fun with it or even fight it and see how it performs, and please rate it if you like it so far :D, and it is now finished

Good part about it is that it doesn't utilize any missile interceptorss or any decoys so the lag is reduced alot. but it does make lag when everything hits.

I hope more people notice this because I don't know if it will change the cram META or not, but this really packs alot of punch(9/4/2022, I stand corrected by my own stupid cramwis and dif doom flak), so far I've tested 5 ships from other people and 3 ships in the neter campaign.
She Beats anything I've sent her at similar cost that IS a ship around 1.8mil, TitanSlang, BBS 5th Season,Tyr 2022, 5 ships from 3 other people I know that are around 2.1mil, The Megalodon, and don't make me talk about the Great white or Stronghold, they got destroyed in 2-6 volleys IMMEDIATELY and dead TOO DAMAGED.. Somehow she does beat the black current sometimes because of her dif supercav shells and the current singularity that has no surge protecters although thats only sometimes but it can do it AND THATS ALL ABOVE 2000 Meters when spawned. This ship is a BEAST and quite litterally.. if there is any other ship that is around 1.9mil SHIP that can beat this not a hovercraft!, please let me know!

As for why I mentioned cram meta, is because it shoots in a volley rather than indivually at different times(9/4/2022, I stand corrected by my own stupid cramwis and dif doom flak), and the fact that dif guns are highly spammed here albeit not cram, the disrupters change alot of the fights because it removed the shields that were a problem, but not only that, is that because she shoots at 4 different areas! all aimpoints other than random blocks 26 cram shells shooting 4 different areas, and 32 although weak cram mortars THAT SHOOT so many shells the later the game creating a congo line of mortars and most interceptors missiles would aim above it and when she shoots her volley, those missile interceptors would not be able to take out those, not even the abyss,singularity,Megalodon,Titanslang has a big LAMS to take out the entire volley.

Although I know it is a frontsider and it is unforgivable at some point in there, but a major drawback is that 49% of its cost is just armour, what can I say? what can you say? also if you see any clipping in it, please tell me provide me a screenshot too if you see any.
whats more unforgivable is the placement of its main batteries of cram and the utilization of turrets inside the main body, its weird, but it is a thing in the game which is somewhat cheezy but not 100% cheese, theres still other more stuff more cheese than this, but I won't say since theres too many, well. Have fun with it!


Weaponry:
32 cram Mortars
26 High penetration highly explosive frag crams
2 Doom He-MostlyFrag crams
46 DIF APS HE-HEAT-FRAG-EMP Supercav, And Disrupter EMP HEAT FRAG Super Cav shells
1762.46 total firepower 64.84 aps firepower , 1697.62 cram fp

Defenses:
Only Defended with 23 lvl 6 shields and strong smoke defense
armour cost 49.6% 961026 materials
Decent Sonar, Chaff Emitter and Radar Decoys (not missile decoys)
Some Aimpoint spoofing, but not really good enought spoofing, the guns on the side is excusable to be aimpoint spoofing though.

Engine is nature friendly

Detection: Yes

Other Stuff:
80911 blocks
199666 m3 volume
L180, W195, H70
Weight is 7,303,536
Total cost: 1,943,811
Top Speed 21
No RepairBots, I do not like using them
4 AI mainframes to have different targets:
Above water - Hot and Clusters
Below water - Hot and Clusters

Q&A
Q1 no lams?
A1 I have a rule to not add lams to turtles

Q2 49.6% armour material cost???
A2 Because of the size and block count the lag for me has been immense and I didn't want to add any more active missile defense, and most decoys unless long enought would work for this because its very big

Q3 Are you using 3d cram?
A3 Yes, self learnt 3d cram

Q4 no spin block shenanigans?
A4 its in my rule to never do that

Q5 why so big?
A5 I had a different turtle for that aspect

Q6 can It Beat a meg?
A6 yes

Q7 can it float without AI?
A7 yes

Q8 is it a fanbuild?
A8 no, but a friend did mention it looked like it was from Mortal engines and I was like 'oh.. it does'

Q9 any help from others?
A9 in terms of building no, but in terms of other stuff a acquaintance helped with me choosing the APS shells, Another just recommended me a tennis court at the front, ty to him

Q10 can it go underwater like a real turtle (7/28/2022)
A10 yes it can, if you set its combat altitude to negative, it'll take a bit of time, but she can do it, and as of 7/31/2022, she now submerges when she needs to. (8/3/2022 change reverted)

Q11 more turtles soon?
A11 an absolute yes

7/25/2022 as of Right now, It is full complete and I am satisfied, theres still some areas that could be decorated but I've been working with this for 16 days and even a smaller prototype version was there, IT IS FINISHED.
7/31/2022 she now submerges when enemy is beyond a certain altitude, range, speed, she will only resurface when its in range of a lesser altitude,range and speed. I hate you guys for going far away with her or doing anything that is not brawling to me so I did this, and its in the acb's in the middle of the craft inside one of the heavy armour areas that is clumped together with the signal processors, and added a few more decorations, in all the houses and a few more mannequins, I've lost count of them.
conditions for it is if enemy is 2700m away, altitude of 30+ above water, more than 75ms speed
8/3/2022
Reverted back, it no longer submerges because I do think its a hassle for anyone if they want to fight it, but yes it can submerge



9/5/2022, Hey No new updates here,I just wanna say thank you guys for getting this top on the list, when I initially made her, I didn't knew crams were very good agains't ship v ship combat, though the turtlelord had a severe weakness on her volley with cramwis/mass medium interceptors,she did very well in the end, I have improved my 3d cram, but I don't wanna change her, I'll let her remain as is, it surprised me that she can outlast everything in neter in a 1vs1, well apart from Event horizon. this is special to me because she was the Turtle that I gave the most effort to, I racked my brain trying to make her as she is everyday for 16 days straight, I would also say Gmodism was the main inspiration I made her and made me really love this game even more.
19 Comments
E Lord Inbound  [author] 9 Jan @ 10:18am 
Definitely When I feel like it xD, HNY too!
Gmodism 8 Jan @ 4:25am 
Update no? Mk2 when?
Also happy new year!
Umbra [Tideturners] 30 Nov, 2022 @ 3:14am 
this is beautiful. and the turtles have come such a long way! i pray you keep it goin
E Lord Inbound  [author] 16 Nov, 2022 @ 2:25am 
it wasn't me who took up the challenge submissions, but if you wanna fight anything I have you can go ahead and do so
Cobrax_x 15 Nov, 2022 @ 5:49am 
Do you still take challenge submissions?
Spag_Bol 17 Aug, 2022 @ 8:48am 
When the turtles have had enough of plastic pollution
Lasre 30 Jul, 2022 @ 8:24am 
.... crashed my game lol

10/10
E Lord Inbound  [author] 27 Jul, 2022 @ 9:13am 
and you can also set it its combat altitude to a negative point so yeah, it does go underwater by itself, it'll just take a bit of time
E Lord Inbound  [author] 27 Jul, 2022 @ 7:01am 
Yes It can go underwater if you hold down the button long enought, and oh, I should mention the current turtle's back right fin's propellers does not turn the turtle
Jasio 27 Jul, 2022 @ 5:44am 
Yo can it go underwater like a real turtle