Holdfast: Nations At War

Holdfast: Nations At War

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Passive Killer
   
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Type: Script
File Size
Posted
Updated
992.099 KB
19 Jul, 2022 @ 10:35am
22 Oct, 2022 @ 2:12pm
6 Change Notes ( view )

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Passive Killer

Description
Passive Killer by Alexaroth

Released in order to deal with the common practice of line leaders playing extremely defensively and to also to encourage more dynamic gameplay. This mod is suitable for private leagues, linebattles as well as public events.


» » Server Setup: « «

Features, as of now (in the form of mod_variable which will be in the config file)

// when the circle starts shrinking in seconds
mod_variable PK:start_time:20

// final radius of the circle in meters
mod_variable PK:final_radius:40

// do u get slapped when outside?
mod_variable PK:slap_outside_circle:yes

// if so how much dmg
mod_variable PK:slap_damage:10

// classes that will not be slapped/alerted/warned when outside circle
mod_variable PK:excluded_classes:Cannoneer,Rocketeer

For excluded classes, please use the exact class names: ArmyLineInfantry, NavalMarine, NavalCaptain, NavalSailor, NavalSailor2, ArmyInfantryOfficer, CoastGuard, Carpenter, Surgeon, Rifleman, LightInfantry, FlagBearer, Customs, Drummer, Fifer, Guard, Violinist, Grenadier, Bagpiper, Sargent, Cannoneer, Rocketeer, Sapper, Hussar, CuirassierDragoon

// custom circle position (see below, for custom maps not set-up for the BR mod). Make sure to use format X,Y,Z,SCALE (no decimals)
mod_variable PK:custom_circle_pos:195,10,304,1000


These are global variables, which will be applied to all map rotations using this mod. In order to have individual variables for each map rotation, place the mod_variable_local version of the above in each map rotation block.


» » Admin commands: « «

Someone logged in as an admin can type the following in admin chat to do the respective action:

PK Stop // stops the dome movement
PK Start // makes the dome move again
PK speed 1/2/3 // sets the speed of the dome: slow, normal, fast. Default dome speed will be normal (enough to run safely into and then some)

This will work on 90% of vanilla maps, for mod maps it will require either:
- Be set-up for the BR mod (see https://discord.com/channels/306195621373542400/738093271372398613/965664627469983845)
or
- Provide via local config var the rough coordinates for the center position of the map (type "get" in the console), and the initial scale (usually length of map's diagonal + a few extra meters). Format will be mod_variable PK:custom_circle_pos:X,Y,Z,SCALE (example mod_variable PK:custom_circle_pos:195,10,304,800)

If the map is not compatible, the mod will disable itself.


Any issues, questions, or feature requests, reach out to me on the Holdfast discord.


» » Check out my other mods! « «

Commander Battles: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2654672970
CSHO: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3051582660
Battle Royale https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2795281854
Holdfast Weapon Menu: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2935155767
Holdfast FC: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869847453
Passive Killer: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2837448770
2 Comments
Alexaroth  [author] 26 Jul, 2022 @ 12:04pm 
Yeap, it's using the circle/dome from BR
Amit 26 Jul, 2022 @ 11:39am 
Is there a video demo or something? The description isn’t clear on how this works. Is this just the shrinking map border from your Battle Royale mod?