Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Fall of the Trident - COOP- map 11
   
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General: Scenarios
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834.569 KB
19 Jul, 2022 @ 12:51pm
15 Jan, 2023 @ 6:12am
2 Change Notes ( view )

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Fall of the Trident - COOP- map 11

In 1 collection by Super Luppy
Fall of the Trident - COOP mode
21 items
Description
I putted "another" version of the map in the same folder, that one should work.

Eleventh map of the Fall of the Trident campaing, but in coop.

Becareful when trying to get the 2 extra buildings for military training, the game may crash, for whatever the reason.

If you want, you can try to play it on titan, but i don´t really recomend it.

Team 1:

Player 1: Isis (Player 1)
Player 4: Isis (Player 2)
Player 5: Isis (No Ai)

Team 2:

Player 2: Seth (No Ai)

Team 3:

Player 3: Seth (No Ai)
Player 6: Rá (No Ai)
13 Comments
Super Luppy  [author] 5 Sep, 2022 @ 8:32am 
i gave the armies extra units too, i even brout back the enemies from the last map, they´ll come from the start of the map and make a base up there, flanking you, the idea is to make you hurry up to the guardian chamber :D
Crusader XI 5 Sep, 2022 @ 8:21am 
Very exciting none the less, when working on the "play as villages" version of the map we added extra army spawns in the villages and gave the attacking armies extra upgrades, we figured you would probably do the same as well as add additional army attack waves to increase the difficulty but obv you have created something even more elaborate, i look forward to the next missions release.
Super Luppy  [author] 5 Sep, 2022 @ 8:09am 
Hi, i´m here to tell you that the next map will have a downgrade, i added more stuff and the game doesn´t seen to be able to handle then, the map crashed when testing on multiplayer, i´ll probably just remove the secondary objectives, that may be enough, but for that the map will be delayed, sadly.
Super Luppy  [author] 19 Aug, 2022 @ 9:40am 
Hm, i like the idea, especially the part of triple enemies haha
I´ll see if i can add then, but since the area ain´t as big as the one in map 8, maybe i´ll have to make then less agressive :quad:
Crusader XI 18 Aug, 2022 @ 3:07pm 
it depends on the difficulty and how strong you want to make the main base, if you make the main base as strong/ aggressive as gargarensis in your co-op mission 8 then i would say 8 min mark and have it move every 4 mins giving you 20 mins to finish the mission before they arrive, but maby with two players you could bring this down to 16 mins to win before army thus looking more at 3 mins between advancement
Super Luppy  [author] 18 Aug, 2022 @ 2:11pm 
Hi, quick question for you guys, in the Guardian map (next map), what´s the ideal time for the enemy army to spawn?
Super Luppy  [author] 9 Aug, 2022 @ 6:24am 
Never heard of hin, i´ll check his channel :D
Crusader XI 8 Aug, 2022 @ 8:57pm 
yoo you ever thought about working with the Great Scenario Maker called SAW AoM on Youtube. he is pretty cracked and could be a big help to you and maby you to him?
Eloryan 1 Aug, 2022 @ 3:16pm 
😃
paradox 28 Jul, 2022 @ 6:15pm 
Sounds good!