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More Dogs - Feed Them To The Dogs
   
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20 Jul, 2022 @ 3:53am
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More Dogs - Feed Them To The Dogs

Description
Feeling masochistic? Beak things deleting your guys from existence just not enough? Ever want even MORE dogs able to eat you alive? Look no further. Now all dogs from basegame and those added in More Dogs will not only eat corpses, but ko'd people as well.

Things to note on this new behaviour;
Bonedogs will start eating people who are ko'd and not one of your guys. This means going down anywhere near a non-player bonedog is a lot more dangerous than before. They'll even go after people who are unconscious + sleeping in a bed, or unconscious + in a prisoner pole. Unfortunately the range dogs can detect people being unconscious is huge - like The Hub to Rebel Base bar huge. Also nobody takes offense to bone dogs eating them unless they also attacked them or are otherwise hostile. This can be a bit of a blessing and a curse.

If a character is unconscious but not over their toughness threshold, i.e theyd wake up normally, they will instantly jolt awake. So if your toughness and/or armor is decent (and your legs aren't screwedup), you've still got a chance of getting away.

This also means you can use one of your dogs to 'vibe check' downed npcs into getting back up. This'll sometimes lead to hungry bandits gaining 10+ toughness levels from being repeatedly woke up and put back down. Honestly its a pretty fun way to squeeze fights for all their worth or try for more delimbings from your swordsmen.

If they have a 'job' they will prioritize that over running off to eat someone. So if you want leash your bonedogs, give them a follow/bodyguard job to keep them from eating friendlies. This seems to extend to npc dogs, as dogs in nomad caravans never tried eating me in testing but slaver dogs would occasionally eat me while the slavers were busy taking slaves. Urgent tasks > Bonedog need to feed

They don't even get hunger satiated from eating bodies, and when they eat your still attached legs they simply disappear once they hit the -100 threshold instead of popping off. So this pretty much only exists for bonedog runs or for the novelty of extra suffering.
6 Comments
Fogwick  [author] 25 Aug, 2022 @ 2:44pm 
Yeah I found out they don't, but I did make another patch that enables all these things for UWE.
Juroguy Johnson 22 Aug, 2022 @ 5:34am 
They do not unfortunately.
Juroguy Johnson 21 Jul, 2022 @ 5:30am 
Well im in bast and near a bunch of Golden wolves, so i will test this shortly to see.
Fogwick  [author] 20 Jul, 2022 @ 2:30pm 
It [should], as long as its below UWE and UWE doesn't change their names or races. Its literally only adding a single ai behaviour.
Juroguy Johnson 20 Jul, 2022 @ 8:24am 
Does this work with Universal World Expansions version of these dogs?
Fogwick  [author] 20 Jul, 2022 @ 4:01am 
Also let me know if you think the Bone Mutt should have this behaviour disabled, I'm a bit iffy on it since there's one in the Hub and other towns by default so you wind up having a patrolling newbie executor.