Stormworks: Build and Rescue

Stormworks: Build and Rescue

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U-89 Type IIV Posiden DLC
   
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File Size
Posted
Updated
7.794 MB
21 Jul, 2022 @ 12:50pm
21 Jul, 2023 @ 12:36pm
5 Change Notes ( view )

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U-89 Type IIV Posiden DLC

In 2 collections by Cailean.Coleman
Rythena Marines
107 items
[Rythena] Real Military Trinkets!
62 items
Description
Modded U-89!

So, i felt bad that the other older U-89 has been forgot by many due to the fact it has not been updated in a million years.

This U-89 is just like the other one but with the DLC

Powerhouse-
2 huge turbine 20ft shaft engine
4+ medium motors (electric mode)

DLC addons-
Deck cannon High Explosives
Heavy kenetic AA cannon
2 Light autocannon AA cannon
Torpedos just ram ship to sink it
Parascope machine gun (just cause)

Ammo reload is in the gen room and bilge pump room
___________________________________________________________________________________________-


WARNING - Disclaimer
This is a large ship with a lot of paint blocks, please be understanding that it is likely to cause fps issues and lag when spawning in and around islands. To minimise this I recommend spawning it at the custom sub base or a modified Oil rig spawn
This is not a 1:1 Accurate U-Boat. Creative Liberties have been taken.

Features
-Auto-Pilot
-Sonar
-Lidar
-Weather Display
-Arctic Ready
-Detailed Interior
-Torpedo System
-Depth Hold
-Bilge Pumps
-Auto Surface (Low Power)

Specs

Measurements Blocks Metres
Length 204 51
Width 40 10
Height 60 15


Max Speed: 25 Km/H
Max Range (Surface): 50Km
Max Range (Diving Range): 5Km
Dive time: 25-30 Mins

Armament:
4 x MkII Guided Torpedoes
2 x MkI Torpedoes

1x 8.8cm Sk C/35 Deck Gun

1x 3.7cm Automatic M42 Flak Cannon
2x 2cm 38MII AA guns

Fuel: 90000
Mass: 120000

Crew: 8

Operational Guidance

Please Read

1. In the Engine Room (To start Generators - Only Works on Surface)
- Turn On Fuel Pumps
- Turn On Snorkel Pumps (At a Depth of 8m or Less raise the Snorkel to stay submerged while recharging)
- Both Throttles to Max
- Both Engine Starter On
2. In Control Room
- Before Setting off set Ballast to 100000
- Throttle Up to start moving
- Set Ballast to 140000 to reach Neutral Buoyancy
- Set Desired Depth using keypad
- Engage Depth Hold (When Depth has been reach it will take some time to balance out)
3. Firing Torpedoes
- For a more in Depth Tutroial Head to the link at the bottom of the page
- To prepare to fire first Open the chosen tube in the Torpedo Room.
- Turn on the Master Arm at the Torpedo Workstation in the Control Room
- Set Torpedo Bearing, Speed, Height and Aim.
- Fire when Tube is Ready

Generators will NOT be enough to power all systems at once. Choose wisely. Recommend throttling down to 0.75 when recharging
While the Sub will run for around 25 Minutes submerged on 1 charge it is still recommended to conserve power where possible by limiting power usage



---Change Log---
1.0.1 Torpedo detonation fixed
1.0.2 deck cannon not shooting fixed
1.0.3 Explosion of sub on spawn fixed


---Sorced from U-89 original----




DO NOT REUPLOAD--- I ONLY REUPLOADED THIS TO FILL A NEED AND NOT FOR POPULARITY!



Popular Discussions View All (1)
4
15 Jul, 2023 @ 2:19pm
What new things do yall want?
Cailean.Coleman
24 Comments
Cailean.Coleman  [author] 2 Aug, 2023 @ 10:55am 
I thought they did, there should be an instrument panel on the gun to do that.
Halfeatendorito 2 Aug, 2023 @ 6:44am 
Love it, but can you make the aa guns move/
Cailean.Coleman  [author] 14 Jul, 2023 @ 2:37pm 
Thanks
xXPinkFloyd92Xx 14 Jul, 2023 @ 2:37pm 
Well done good Hunting!
Cailean.Coleman  [author] 14 Jul, 2023 @ 7:26am 
I could do that, Maybe Ill add a little ammo line to.
Stevlish 14 Jul, 2023 @ 6:55am 
You should fix the front cannon, it is moving to fast and should be replaced with like a battle cannon
Cailean.Coleman  [author] 17 Jun, 2023 @ 11:16am 
Me and a friend worked very hard on this!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988159829
Hope you enjoy!
Cailean.Coleman  [author] 6 May, 2023 @ 7:16am 
But, we do have those deck canons so thats a plus
Cailean.Coleman  [author] 6 May, 2023 @ 7:16am 
Well The torpedo warheads would always detonate once they hit the hatch so i had to ommit them.
Axolotl_Person 5 May, 2023 @ 10:14pm 
you did add warheads to the torps right