Total War: WARHAMMER II

Total War: WARHAMMER II

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Expanded Roster Greenskins, Mixu's Tabletop Lords and Wez Speshul Compatibility Overwrites
   
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Tags: mod, Units
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21 Jul, 2022 @ 4:44pm
19 Jul, 2024 @ 7:05pm
14 Change Notes ( view )

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Expanded Roster Greenskins, Mixu's Tabletop Lords and Wez Speshul Compatibility Overwrites

Description
This is a compatibility patch between Expanded Roster - Greenskins (either both the separate Goblin and Orc pack together or the entire Expanded Roster compilation), Mixu's Tabletop Lords and Wez Speshul that removes the duplicate units that were added by the four mods. While the creator of Wez Speshul uploaded his own mod that does the same thing for Expanded Roster and bundled into Wez Speshul some tables that ensure compatibility, he only removed the Expanded Roster and Mixu's Tabletop Lord equivalents. Other players like me would prefer some of the Expanded Roster and Mixu's Tabletop Lords units over their Wez Speshul equivalents so I made this mod for my own preferences. Note that these changes will apply in both campaign and custom battle.

List of Changes and Explanations
  • Savage Orc Warbosses: I prefer the Wez Speshul version over the Mixu version. It has vicious looking claws as their main weapon rather than vanilla Savage Orc assets and a more original skill tree. The statlines themselves I don't have a preference for, the Wez Speshul one has the Warboss be an Anti-large character while Mixu makes them a more general combatant. I have also replaced their Mushroom Addicted and Serial Danca traits with Mixu's Moar Paint and Serial Danca traits.
  • Savage Orc Great Shamans: My preference is for the Mixu version, mainly because it's better balanced with the Mixu's standard Orc Great Shaman. The Wez Speshul version has a statline that's a better combatant and cheaper. Mixu's version can also ride a Wyvern. However, I have replaced the Real Savage Boyz and Savage Riderz skills that the Mixu version can get with Da Speshul Paint and Da Waaagh! Touch.
  • Savage Orc Big Boss: While I have no preference between the two in terms of statline, I do have a preference for the skill tree of the Wez Speshul version and the higher production values (Wez Speshul give their Savage Orc Big Boss a stone greataxe while Expanded Roster just takes a vanilla metal axe) over the Expanded Roster version. In addition, Savage Orc Big Bosses are also recruited from the same building that the other two types can be recruited at instead of the boss building. I have also replaced their Mushroom Addicted and Serial Danca traits with Mixu's Moar Paint and Serial Danca traits. Mixu's version of Serial Danca has been made to affect the characters army because of this.
  • Orc Big Boss: There is no Wez Speshul or Mixu version of this unit but I have made the Orc Big Boss have a skill tree more like the vanilla Black Orc Big Boss and Wez Speshul Savage Orc Big Boss. This means giving the Orc Big Boss the unique skill line that Black Orc Big Bosses and Savage Orc Big Bosses get, changing their Aggression skill to be outside of any skill line and changing their yellow skill line to be the same as the one that Black Orc Big Bosses and Savage Orc Big Bosses get.
  • Forest Goblin Shaman: Changed it so that the Forest Goblin Shaman is recruited from the Shaman Tent chain instead of the Forest Goblin Infantry/Goblin Cavalry chain and that their assist army action is Scouting instead of Replenish Troops.
  • Snotlings: I prefer the Wez Speshul version of Snotlings that is inferior at inflicting damage but is better at holding the line (mainly because the Snotlings are too stupid to know that fleeing might preserve their lives and thus removing them from a point requires killing off the whole unit). I think that's more representative of Snotlings from the tabletop. I do like the better availability of Expanded Roster Snotlings so this mod makes Wez Speshul Snotlings recruitable from any settlement, no territory marker building required.
  • Orc Stikkas/Spears: The versions aren't very different but Wez Speshul Stikkas cost a bit more than Expanded Roster Spears and are recruited slightly later. I chose to favor one over the other based on comparison with other races in the game. Most of the time, the versions of units that exchange their hand weapons for spears and vice versa results in a different unit cost instead of a identical so that meant I chose the Stikkas. Also, stikka is more fitting for greenskins than spear.
  • Savage Giants: I feel that the Wez Speshul Savage Giant is rather uninspired due to simply exchanging the armor on a vanilla giant for physical resistance. The Expanded Roster Savage Giants are a lot more different, focusing more on the glass hammer nature of savage orcs so the Expanded Roster one won out.
  • Forest Goblins: Expanded Roster has better and more thematic Forest Goblins in my opinion, as well as including a spear variant compared to Wez Speshul only having a axe and board variant and archer variant. The Wez Speshul Forest Goblins are also missing some important things such as poisoned attacks and strider.
  • Colossal Squigs: I prefer the Expanded Roster versions of the Colossal Squigs, mainly because Expanded Roster has an Armoured version. Da Red Un Regiment of Renown is still available to Greenskin factions but is now a RoR version of an Armoured Colossal Squig, which has meant it has gotten a recruitment cost increase of 200, an upkeep increase of 50, an armour increase of 30 and a melee defence increase of 6. The new Wez Speshul Squig building chain has to be upgraded to its second level in a tier 4 settlement to recruit the Expanded Roster Colossal Squig however.
  • Savage Orc Big Uns with Clubs: There's no Wez Speshul version of this unit. Wez Speshul does eliminate how a special building is needed to recruit Savage Orcs (their full roster is spread between the basic military building, boar boyz recruitment building and workshop building). Because of that, these can now be recruited at any tier 3 or 4 Military Recruitment building.
  • Skarsnik's Underbosses skill only allows recruitment of Night Goblin characters.
  • Grimgor's faction trait only allows recruitment of Black Orc Big Bosses.
21 Comments
Autumnchain  [author] 16 Jul, 2024 @ 7:36am 
I tested with both the compilation and the separated mods and everything worked out. Sorry, unless I'm experiencing the same issue as well, I can't help you.
mr.napop 16 Jul, 2024 @ 5:29am 
Thanks I added Mixu's VFX pack and Mixu's Unlocker (perhaps have them in the required items as well to minimize possible errors) but it still wouldn't launch, so it might be the compilation/separated mods after all as the other mods work just fine and I see that the goblin mod has been updated after the compilation one, and the orc mod is reported to crash as well.

Or did u try it with the compilation instead of the separated mods and it worked? If so than I'm clueless.
Autumnchain  [author] 15 Jul, 2024 @ 7:27pm 
@mr.napop It's all working fine on my end. I tried a 30 turn test campaign and no issues. Are you remembering Mixu's VFX pack and Mixu's Unlocker? Maybe uninstall and then reinstall all the involved mods?
Autumnchain  [author] 15 Jul, 2024 @ 6:33pm 
@mr.napop I never tested it with the compilation because I didn't think that the compilation would have its Greenskins parts be different enough to break it. Give me some time and I'll check it out.
mr.napop 15 Jul, 2024 @ 3:04pm 
The game won't launch at all with only this, We'z speshul, Expanded Roster compilation and Mixu table top lords activated with the default load order. Does the compilation rather than the two separate mods verified to be working?
Maximus 18 Dec, 2023 @ 11:42am 
Fantastic,thank you for the fix.
Autumnchain  [author] 17 Dec, 2023 @ 12:51pm 
Bug fixed. It turns out to have been a poorly thought out way of making this mod compatible with my Factionwide Landmark Effects mod. The game will no longer crash on the Bloody Spears turn.
DumbledoreDoor 17 Dec, 2023 @ 4:45am 
i have the same issue on my side
playing as tinitt four eyyes crashes on the turn of the bloddy spears
Maximus 22 Nov, 2023 @ 10:21am 
Hey mate when i say bloody spears i mean during their turn in the end turn order of factions,i will try deleting and reinstalling,thanks for answering.
Autumnchain  [author] 22 Nov, 2023 @ 10:02am 
@Maximus The Bloody Spears? Isn't that a non-playable faction? Maybe there's a download issue because this is the first time anyone has complained about this mod. Try deleting and then redownloading.