Distance

Distance

170 ratings
The Mountain Realm
   
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Difficulty: Normal
Mode: Sprint
Tags: level
File Size
Posted
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611.819 KB
22 Jul, 2022 @ 6:03am
28 Jul, 2022 @ 10:08am
2 Change Notes ( view )

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The Mountain Realm

Description
Welcome drivers to the Mountain Realm.

A winding, twisting track across and over the mountain tops. Where you'll need to concentrate on maintaining control over crests and understanding an undulating track to master this realm.

This is the second Acceleracers Racing Realm in my series, hope you guys like it.

- MM
4 Comments
trigger_segfault 27 Jul, 2022 @ 11:26am 
The medal times for this track are set in secs.ms, which should be mins:secs.ms (i.e. gold is 7 seconds instead of 7 minutes).
TinFoilMkIV 23 Jul, 2022 @ 10:50am 
Also feel like the level drags a bit too much on the first section. The back half of the track is much better with the 90 degree navigation section adding more consistent gameplay interest, and then the scenery with the pipes and machine bits also being generally more interesting. The environment is great quality, but the canyon/mountain parts of it are a little basic for how long you spend in them.

Overall I liked it, but the pacing and the design elements on the first half could use some work. Might consider dropping by the Distance discord server if you ever want live feedback about tracks, or just talk about the game. https://discord.gg/ycPjR3eh
TinFoilMkIV 23 Jul, 2022 @ 10:48am 
In principle, the speed control over hills isn't a bad idea, but I don't think it meshes well with Distance. The later section with the short steep hills and hard turns works because it's very clear about it and consistent. The earlier parts of the level are pretty unclear where that's going to apply. There was one particular point near the cliffside where it's super easy to float off the track even when not going fast at all, it felt pretty bad.

Personally I think if that's going to be a main feature of the level, it would be best to try and design it in a way where it's more consistent and clear where that's a hazard. An idea that came up while talking about this would be to set a gravity trigger to have higher gravity on the level as a whole. Would probably make the handling on the track and how easy it is to go airborne feel a lot better. Then go to default gravity, or have updrafts, for big set piece jumps like the one through the rock hole. That was a cool moment.
Creepersrock24Gaming 22 Jul, 2022 @ 12:40pm 
Liked it and especially where you jump thru the rock hole part before you enter the tunnel, but the live needs thrusters enabled so people don't fall of the track and also fix the part where it keeps going up near the machinery be cause if your boosting up the slopes you will over shoot the track.