Stormworks: Build and Rescue

Stormworks: Build and Rescue

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John Cattling Naval Trawler [DLC]
   
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File Size
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3.533 MB
22 Jul, 2022 @ 8:14am
22 Jul, 2022 @ 2:14pm
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John Cattling Naval Trawler [DLC]

Description
Requires Modded Workbench (mast is tall)

"The Naval Trawler is a concept for converting a nation's fishing boats and fishermen to military assets. England used trawlers to maintain control of seaward approaches to major harbours. No one knew these waters as well as local fishermen, and the trawler was the ship type these fishermen understood and could operate effectively without further instruction. The larger and newer trawlers and whalers were converted for antisubmarine use and the older and smaller trawlers were converted to minesweepers"

HISTORY
Naval trawlers are requisitioned fishing trawlers or built following their design, which featured robust and seaworthy construction, and they are armed for naval purposes as auxiliaries, either as sub hunters to help control coastal areas and protect docks from submarine attacks or for mine laying purposes, toghever with corvettes serving as help or replacing destroyers, often busy in other operations such as escorting. They were widely used during WW1 and WW2.

INGAME
This ingame version is a mix of various designs of trawlers, since many weren't standardized, following mostly the line of "Castle Class" trawlers. It is in a subhunting configuration, with a 3 inch gun on the bow, two 12.7mm machine guns on the bridge, a sonar and 3 depth charges in a rack at the back.
It features a full interior according to deck plans, with storage rooms, crew quarters, ammo magazine, fully detailed engine room, galley, bridge and more.

STARTUP
The boiler has a simple startup procedure, simply turn on the air and exhaust valves and light the firebox (which is NOT self refilling and has a limited coal storage of 120, not connected to the main bunker of around 1600). Once it is turned on and the temperature has reached 200 it will generate steam, which allows you to turn on the engine, which can be done either from the bridge or with an override from the engine control station next to the engine itself, and to operate the whistle head to the helm in the bridge.

WEAPONRY
All guns have a control handle for using them, with the machine guns being mouse controlled and the 3inch being wasd. Operating the depth charges can be done in more ways, either from the depth charges rack itself by setting desired depth from the right side of the charges (or by using default 40/30/20 m) and turning the respective kets, or from the bridge where they can be remotely dropped from the helm, using the sonar as aiming aid.

Credit for the depth charges: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2824668255

I hope you enjoy this build, and sink some of those nasty submarines!

-Person
61 Comments
LJKMagic 5 Jun, 2024 @ 10:49pm 
tugboat waterline wasnt added, why?
also the ship is broken and just spins around and is listing on a 20 degree angle
treestie 29 Nov, 2023 @ 6:26pm 
ty
Skyfinder 27 Nov, 2023 @ 8:59pm 
how about you read the workshop page eh?
treestie 27 Nov, 2023 @ 5:40pm 
where to spawn?
Lena_the_Dreadful 16 Jun, 2023 @ 1:00pm 
might i borrow the main gun for my own creation? please
SomeLittleAngel 16 Jan, 2023 @ 1:19pm 
sobbing
Personaggio  [author] 16 Jan, 2023 @ 1:18pm 
They dont
SomeLittleAngel 16 Jan, 2023 @ 1:09pm 
How do i work the anchors and cargo booms?
Skyfinder 19 Oct, 2022 @ 9:04pm 
what is the range btw?
GoneHaz_Gaming 17 Oct, 2022 @ 7:02pm 
how did you do the thumb nail.