Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its funny to think about how its possible to recreate tarkov in ravenfield yet is incredibly difficult to alter damage and magazine values xd
Since weapons with advanced reloading, (mainly most of the weapons you see that theor slide or bolt locks back when empty.) Don't have proper support with ravenscript, and sometimes oddly breaks.
Jellyfish is also having a problem with weapons with advanced reloading aswell, soo yeah.
when editing a guns mag it will occasionally add or remove an extra bullet seemingly at random when reloading, which means a guns magazine when set to 25 could potentially be either about 27 or 24
no worries if not i imagine its more complex than its worth, and while i love this mutator im not as much of a 1 in the chamber nut like i know some are 😆