Space Engineers

Space Engineers

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Larger Missile Turret Silo
   
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Type: World
File Size
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142.298 KB
10 Jul, 2014 @ 6:44am
10 Jul, 2014 @ 6:46am
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Larger Missile Turret Silo

Description
Not much time has gone since the last retractable missile turret, I already have a new one for you :D

This time it features 10 single launchers, again all hooked up to a conveyor system for easy reloading, and an additional missile turret and 2 gatling turrets
While not moving up or down, it is safe to move around (as long as you lock everything you are supposed to :D )

Based on Pep's Large Ship Elevator:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=271450589
and on my smaller missile turret silo:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=283515579

Last time I forgot to tell you where I hid the cockpit, this time I'll tell you before everything else:
Walk up on the turret's base to the connector sticking out, to the turret's front there is a door in the ceiling, behind that is the entrance to the cockpit.

To operate: (Follow these steps carefully, not locking/unlocking parts DOES lead to unwanted moving aka sparkles everywhere or no moving at all)

Extending:
- Open the Door by reversing the "Door" Group
- Unlock both the "Platform Lock" and the "Platform Connection Down"
- Reverse the "Elevator" Group to move up, this is a slow movement and already at its limit, I suggest not trying higher RPM values
- Once you got outside with your turret, LOCK the "Platform Connection Up". This is important because the lock prevents the platform from wobbling when you move the turret.
- Unlock the "Turret Connectors" and the "Turret Head Lock" to free it
- Reverse the "Turret Deploy", it will move the turret's head up and backwards to grant it some space for the vertical aiming

Now you are free to aim and shoot around with all the turret's power!
However you may notice that the turret wiggles and wobbles a bit when turning, as long as you do not turn too fast this isn't a problem (otherwise, *sparkles*)

Optional:
Turn on the spotlights and the extra turrets

Retracting:
- Reverse "Turret Deploy", be careful that you aim horizontally, otherwise *sparkles*
- At the same time, align the turret along an axis (0°, 90°, 180° or 270°, barrels parallel to the opening's side)
- When you're done with that, lock the "Turret Connectors" and the "Turret Head Lock" again
- Unlock the "Platform Connection Up" and reverse the "Elevator" to go back down again
- At the bottom, lock the "Platform Lock" and "Platform Connection Down" (<- Important again when using on a ship, it prevents the turret from moving)
- Last thing to do: close the door. Guess how? Right, reverse the "Door" Group

As usual, feedback is appreciated, tell me what I could do better (NO I do not plan on building an even bigger version)
4 Comments
Leif The Head  [author] 16 Jul, 2014 @ 1:19pm 
@Wad I tried to, but sadly it wont work as easy as the missile turret silo this is based on. As soon as we get scripting, those be alot easier to operate when set up properly
Boltbeard 16 Jul, 2014 @ 6:03am 
While I appreciate the design and effort to create this, I cannot help but think it's a tad overcomplicated. Five different console commands to get the machine operational.

If you adjusted values on various components, could you not group and create a singular command for on/off?
><///> (A FISH) 10 Jul, 2014 @ 1:10pm 
may I suggest additional landing gear for support when raised or lowered?
Pep 10 Jul, 2014 @ 8:33am 
good! :D