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First, I added a new 'rubber crumbs' material, and recipes to scrap it from boots. Combat boots give more.
I had removed the string recipe from boots because it didn't make sense, but it was a shame not having a salvage use for boots.
Rubber crumbs can be pyrolized into fuel, much like the plastic scraps from the Recycle Plastics mod.
The backpack recipes that required boots now require rubber.
Cloth, rubber scraps and lead can also be used to make armors.
Camo scraps can be used on armors and leg armors to make camo versions.
Rubber can be used on leg armor to make a version that doesn't reduce fitness.
I was also thinking of using rubber to make reinforced clothes that have a bit of defense on their own without armor.
If this mod was merged with Recycle Plastic, it would also be possible to make faux leather with plastic scraps and cloth, and then combine rubber, leather and strings to make boots.
* Flagged melt recipes to not pass infectilon.
* Since forge melts into steel, I changed the repeated recipes to give iron, and moved the non-crafted ones to the forge. Now all melt recipes have two versions: steel at forge, iron at kiln.
* Added wine bottle recipe, and melt bottles recipe to get flint.
* Added a recipe to 'upgrade' a large backpack to camo with some string and fewer camo rags.
* Inspired by the XtraLargeBackpack mod, added a recipe to combine two large backpacks and a Jerry Can with string and rags to make a Tactical Backpack that has double the weight capacity and carries as much water as a jerry can.
Also a similar recipe for camo backpacks into Tactical Camo Backpacks, plus a recipe to use camo rags to upgrade a Tactical Backpack to Tactical Camo Backpack.
I think it's still work.