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The thing is, is doing the resistance reduction first and then after the resistance is gone, it's start conversion. I think that Convert > Recruit seems to skip the resistance reduction and tries to recruit a full-resistance prisoner.
At least I think that's what is trying to do. I hope OP can fix this.
Exception filling tab RimWorld.ITab_Pawn_Prisoner: System.Collections.Generic.KeyNotFoundException: The given key 'Teddy' was not present in the dictionary.
[...]
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e]
at CustomPrisonerInteractions.ExtraInteractionsTracker.get_Item (Verse.Pawn prisoner) [0x00000]
at CustomPrisonerInteractions.ITab_Pawn_Visitor_FillTab.Postfix (UnityEngine.Vector2& ___size, System.Tuple`2[T1,T2] __state) [0x0008b]
at RimWorld.ITab_Pawn_Visitor.FillTab () [0x0010a]
- PREFIX Mlie.CustomPrisonerInteractions: Void CustomPrisonerInteractions.ITab_Pawn_Visitor_FillTab:Prefix(Tuple`2& __state)
- POSTFIX Mlie.CustomPrisonerInteractions: Void CustomPrisonerInteractions.ITab_Pawn_Visitor_FillTab:Postfix(Vector2& ___size, Tuple`2 __state)
[...]
https://gist.github.com/HugsLibRecordKeeper/964ebd127a7aca2bed5fc4ab044d8f2a