Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
they should work and did in the past, but somehwere something did go a bit wrong and now it is possible to break them.
its known and already reportet on the aie discord, if you want feel free to join and add to the report.
Depends on the bot: 10 - 50k SC
@thraxxxgt
Can't really comment on that without seeing it, but it sounds like they having attuned to the grid / area map in some way.
You can add [AiExclude] to the name of containers they have trouble with, and they will exclude them from their search for materials.
Yep, as Abisius mentioned, AiE doesn't spawn *anything* by itself. You likely have Populated Worlds, or MES running to trigger the waves, which should be configurable on their end
what kind of waves?
if you mean with waves that multiple enemys spawn in and go after you than to my knowledge at this poin that isnt handled by aie itself and you need to look for the mod you use that handles it.