Space Engineers

Space Engineers

2,682 ratings
AiEnabled v1.9
100
51
22
30
24
10
33
7
27
12
11
18
11
9
8
4
4
4
2
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Script, Character, NPC
Tags: AI, OnlyOnPC
File Size
Posted
Updated
38.009 MB
7 Sep, 2021 @ 3:08pm
8 Apr @ 9:27pm
191 Change Notes ( view )

Subscribe to download
AiEnabled v1.9

Description


v1.9.7 published April 9, 2025
Please refer to the changelog for patch notes.
Check the Discussions for details on items commonly asked about




AiEnabled is a total NPC inclusion mod that aims to spice up your gameplay by providing you with companions to aid you as well as enemies to hunt you. All NPCs use custom pathfinding logic to perform their assigned role. As ideas flow and time permits, I'll be adding more NPCs to keep things interesting!

If you want to have random encounters with hostile NPCs, this is handled via Modular Encounters Systems. MES is not required, but strongly recommended!

Note that spiders and wolves are turned OFF by this mod due to the impact it has on spawning AiEnabled bots. If you want to keep using spiders and wolves, you will need to use the Planet Creature Spawner mod from MES.

In addition to MES, there are a number of addons and other mods that generate random encounters. These are found on the AiEnabled Discord![discord.gg] Come check out the #mod-addons channel for details :)

Want to check out a ready-made scenario world? Check here for the refinery scenario that was showcased on Xoc's dev stream :)

Leave a comment to let me know what you think, and I hope you enjoy :)


Simply add this mod to your save and you'll gain access to the RoboFactory and Bot Spawner blocks. These are used for spawning friendly and enemy bots, respectively. See below for further details on how everything works!


Check the GUIDE for the full list of features and other info :)

Some additional information can be found on the AiEnabled Wiki[github.com] for those looking to use the mod as a framework

Join me on the AiEnabled Discord![discord.gg] The best place to post bugs, get help, or provide feedback!

Credits
A HUGE shoutout to Chipstix213 for creating all of the bots that this mod uses, as well as the spawn blocks; to enenra, Klime, and Meridius_IX / Lucas as well for all of the input and assistance with getting things ready; to DraygoKorvan for the amazing Text Hud API; and to Digi and Draygo for putting up with all of my blonde moments and the very helpful folks in the modding channel. Thank you <3

Some sound effects obtained from https://www.zapsplat.com

ATTENTION!
I do NOT get notified when you create a new discussion thread. If you are having an issue, please either use the comments below or, for the fastest response time, join the discord linked above. Thanks :)
Popular Discussions View All (33)
94
11 Jul @ 11:56am
PINNED: The Repair Bot explained
jTurp
36
24 Sep, 2024 @ 12:56pm
Suggestions (Unofficial)
Cigarette
1
16 Jun @ 3:46pm
Unable to spawn helper
jrepel
3,016 Comments
@MastahCrackah
by changing the settings.
there is a screenshot of where to find them inside the guide linked in the moddescription
MastahCrackah 9 Jul @ 7:01am 
how do i get more than 2 helpers?
Chipstix213  [author] 1 Jul @ 11:52am 
It's going to depend on a number of factors, how many, where and with what other mods ...
Dimon_TV_ 1 Jul @ 11:07am 
The game starts to slow down a lot when zombies appear. Is there a way to fix this?
TK_Over50 26 Jun @ 4:41am 
Is there an easy fix for this, or just ignore it?

Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at AiEnabled.Bots.BotBase.CheckGraph(WorkData workData)
at ParallelTasks.DelegateWork.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
prexray13 24 Jun @ 1:36am 
is there a way to have bots that belong to a faction and dont just attack everything but enemy factions only ?
HardStrike 21 Jun @ 2:57am 
Cannot*
If only you could edit comments
Chipstix213  [author] 20 Jun @ 9:52am 
The last update hasn't been processed yet for pathfinding
HardStrike 20 Jun @ 7:19am 
Just a heads up for anyone wanting to use this with fieldwork parts like passages and doors, the bots currently interact or go through them right now
Abisius Xarvenius Carbensius 18 Jun @ 10:39pm 
@NeonMegaDog
by going into the texthudapi based adminmenu and telling it you want more than 2 active helpers possible.
how to open it is shown inside the guide linked inside the moddescription.