Arma 3
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Antistasi Ultimate - Code Red
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
13.360 MB
29 Jul, 2022 @ 7:01am
1 Change Note ( view )
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Antistasi Ultimate - Code Red

Description
Antistasi Ultimate

Support server: https://discord.gg/9Zvb57m9DT
NA Community: https://discord.gg/WMuyJMbGWG
EU Community: https://discord.gg/MjkaXajHNV
Github: https://github.com/Discordop/A3-Antistasi-Ultimate


Antistasi Features


  • Antistasi is an All vs All war in which the players play the role of rebels fighting against foreign invaders
  • Around 26 possible side missions which may happen anytime and anywhere. Assassination, Logistics, Destroy Assets, Rescue POWS, Conquer Missions and more
  • Undercover Mechanic, use it to recon your enemies or sneak into their midst and enact your plans
  • AI Enemy Commander which reacts to your movements and manages his resources
  • Enemy Network Comms that may be disrupted
  • Persistent Stat Save System: You won't lose game or server progress upon a game update or restart
  • Enhanced AI Squadmate control
  • Playable in local MP and persistent dedicated server MP
  • Cooperate while competing to be the commander of your side (MP Only)
  • Build minefields, improve bases with static weapons which AI will use
  • Playable as SP (through LAN server), MP, and persistent open server MP
  • From Guerrilla ambushes in the beginning to BIG battles at the end
  • Integrated side mods: TFAR, ACRE, ACE3. None of them mandatory.


Antistasi Plus Features


  • Commander Menu (CTRL+T shortcut) with various new abilities which commander can use to support his troops
  • Rebel Loadouts - ability to customize AI rebels weapons and equipment for each infantry class
  • Rebels vs Invaders gamemode
  • Cold War era mode
  • Special crate and commander ability provides capabilities to automatically loot bodies, surrender crates and weapons on ground to reduce the tediousness of looting
  • Persistent save for everything players build around HQ
  • 8 new mission types (Find the Arms Dealer, Salvage Helicrash tasks, Prevent Artillery Strike, Ambush Officer, Kill Collaborationist, Seize Airdrop, Rescue Smugglers, Rescue Rebel Informer)
  • Arms Dealer vendor with the ability to directly buy and sell weapons, items and gear
  • Vehicle Black Market - possibility to spend money on vehicles, aircraft etc
  • Ability to build persistent roadblocks, watchposts, AA or AT emplacements
  • Move Static Weapon, Unflip Vehicles, Share Faction Money actions
  • Similar weapons counted as one entity on infinite unlock
  • Civilian Presence Module - more performance-friendly and alive footmobile civilians
  • Pickupable money items
  • Rally Point - temporary spawn point that can be placed by commander
  • New outpost type - Military Base
  • Additional commander abilities - Smoke Barrage, Flare Barrage, Light Vehicle Airdrop, HMG Airdrop, Loot Crate Airdrop, Recon Plane Run, Supply Crate Airdrop, Chemical Airstrike
  • Special commander ability - Paradrop (commander can move player paratroopers to airplane for HALO jump on desired location)
  • Infantry unit tiers based on current war level, the bigger war level - the better enemy's infantry units equipment
  • Discord Rich Presence support
  • Chemical airstrike - new airstirke variant which can be used by rebel commander and invader faction
  • Projectile Camera
  • Integrated Mag Repack script (menu can be accessed via Ctrl+R hotkey)
  • Different occupant factions support for same modset - for example, 3CB Factions can provide HIL, CDF or USAF mission variants
  • CUP Vehicles/Weapons/Units support
  • Various additional settings and small abilities - vehicle unflip, time multiplier et cetera
  • QoL fixes, tweaks, enhancements and UI overhaul


Antistasi Ultimate Additions & Features

  • New Modsets; WW2, Halo, Clone Wars
  • Updated Modsets; VN, CUP
  • New extra CUP Compatible Gov Factions; Germany, Italy, Spain, Sweden
  • All Antistasi Community Maps have been ported over
  • 3 new maps; Lingor, Madrigal and Saint Kapaulio (BETA)
  • New Mandalorian Workshop available in Clone Wars Modset
  • Updated Trader for all new Modsets
  • Various Bug fixes and Behind the Scenes Tweaks


FAQ


Where is the arms dealer?

Arms dealer location can be obtained via squad leader interrogations, documents and laptop hacks.

Which modsets are supported?

These modsets are supported (PICK ONE, DO NOT MIX VARIANTS, MODSETS SHOULD BE USED AS WHOLE AND ALL MODS FROM IT SHOULD BE TURNED ON):

  • Aegis - Aegis, Atlas, Atlas - Opposing Forces, Police
  • RHS - RHS AFRF, RHS GREF, RHS USAF, RHS SAF
  • 3CB Factions - RHS AFRF, RHS GREF, RHS USAF, RHS SAF, 3CB Factions
  • 3CB Factions + GM - RHS AFRF, RHS GREF, RHS USAF, RHS SAF, 3CB Factions, Global Mobilization
  • Global Mobilization - GM DLC, Global Mobilization AAF
  • CUP - Cup Core, Cup Weapons, Cup Units, Cup Vehicles, CBA_A3
  • Germany - Bundeswehr Mod, Cup Core, Cup Weapons, Cup Units, Cup Vehicles, CBA_A3
  • Italy - Pedagne Mod, Cup Core, Cup Weapons, Cup Units, Cup Vehicles, CBA_A3
  • Spain - FFAA, Cup Core, Cup Weapons, Cup Units, Cup Vehicles, CBA_A3
  • Sweden - Swedish Forces Pack, Cup Core, Cup Weapons, Cup Units, Cup Vehicles, CBA_A3
  • IFA3 - Cup Terrains Core, IFA3 AIO
  • Star Wars Clone Wars: CBA_A3, Antistasi Custom Assets, Just Like the Simulations, 3AS, Legion Base, Kobra Main, Ace
  • Vietnam - SOGPF DLC (optional Unsung Redux)
  • Halo - CBA_A3, Operation Trebuchet


If you need more information about modsets head to our github page: https://github.com/Discordop/A3-Antistasi-Ultimate/wiki/Modsets-with-Links


Support is not provided for unsupported mods! Custom mission edits too, since we don't know what you have changed and how.

Where is the HQ tent?

HQ tent was removed, it's functionality was moved into Commander Menu, Environment tab.

I can't find the mission in Scenarios tab in single player menu, is there any way to play as single player?

Antistasi Plus will not appear in Scenarios menu, but you can still play as singe player by creating LAN server in Arma 3's multiplayer menu.

My dedicated server is not working with this mission at all, while listen one works perfectly fine. What's wrong?

Make sure that you're not using -autoInit startup parameter, removing it will resolve many issues.

Credits


- Disclaimer: This is the fork of Antistasi Plus Version, original mission credits to barbolani, Official Antistasi Community & Socrates.
- Original Mission by barbolani
- Antistasi Community Edition by Official Antistasi Community
- Magrepack by Outlawled, R3vo and OOster
- HALs_Store by HallyG, R3vo and barman75
- DRO by mbrdmn
- Discord Rich Presence by ConnorAU
- Antistasi Plus by Socrates
- Antistasi Ultimate by Karl & Stutpip123
- Mandalorian Workshop by Silence
- Thanks to Silence & Zelo for creating Custom Assets for Clone Wars.
13 Comments
Killgour 2 May, 2023 @ 7:09am 
How do i find the mission to be able to play the map on Antistasi???
mongchat 8 Nov, 2022 @ 4:43am 
its alright, ive just decided to make it myself and made some progress already. whats the best way to contact you if i have a question about the code?
stutpip123  [author] 8 Nov, 2022 @ 1:00am 
time is the issue at the moment, far too many jobs and commitments to attend to
mongchat 7 Nov, 2022 @ 1:03pm 
are you open to commissions? i would really like a GM exclusive 80s modset and would be willing to pay a little if that helps
stutpip123  [author] 2 Nov, 2022 @ 2:09pm 
I believe the detection for GM AAF is broken, so its looking for a specific vehicle classname which has probably changed. So it doesn't load the modset
Xyvoracle 2 Nov, 2022 @ 12:57pm 
I can't tell anyone what to do but I know personally I'd be thrilled at having a more GM central antistasi mode as opposed to a more generic cold war one. Plus the fact that I still can't even get the current one offered now to actually work anyways with both GM + GM AAF activated
stutpip123  [author] 2 Nov, 2022 @ 12:22pm 
IFA3 was supported, then was dropped. So we re-added. GM was never supported on its own by anyone previously.
Its not out of the question we could try to make a modset for it in future
Silence 1 Nov, 2022 @ 10:15am 
Antistasi community was basically partnering with SOGPF way before it even had a public release date, which gave it a significant advantage. GM however may contain more assets but not assets that can be used with Antistasi effectively. IFA was something that stutpip wanted to do.

You can see that with the star wars modset, even though it uses so many mods that have a lot of content, we still had to make some things from scratch (such as the AA turret and retextures)
Xyvoracle 1 Nov, 2022 @ 10:08am 
how? SOGPF has less overall content than GM, yet it gets its own modset. Not to mention that the IFA3 modset is using modern placeholders sometimes (like the M2HB high mount that for some reason both the soviets and germans use)
stutpip123  [author] 1 Nov, 2022 @ 2:47am 
GM does not contain enough assets alone