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The effect of this mod is to decrease Stress and UnHappyness by 0.1 per ingame minute. So, for 10 ingame minutes, the reduction is 1.0. For example, the effect of perfume lasts up to 8 hours, so the total reduction is 48.0 (0.1 * 480). This is equivalent to (slightly above) reading a book. Did that answer your question?
You are welcome :)
No, the number of times it can be used is not related to the conflict between the mods this time. The cause is that both mods are not adding new items, but rather overwriting existing items. I'm aware that avoiding this conflict is difficult at this time, sorry.
maybe there is a way if both mods for example, used the same value of 5 uses, it might work?
Many of you gave me information that stress rises, and I found the cause. If you have "Smoker" as a traits, the stress was increased excessively due to poor implementation of the mod. This problem has been fixed in v1.2, so please try the latest version. I had never had "Smoker" on so I was completely unaware of this, I am so sorry. If it still behaves strangely, I would appreciate it if you could contact me.
Sorry, it's a just my TYPO, the "Not Useless Things" mod allows you to sterilize bandages using perfume, but if it conflicts with my mod, the recipe will not work. ...I just wanted to let you know that.
@L19U1D
Спасибо за информацию о повышении стресса, если вы "курильщик". Действительно, была ошибка, которая вызывала чрезмерное увеличение стресса при наличии черты "курильщик". В версии 1.2 это исправлено, так что проверьте, пожалуйста, еще раз.