Space Engineers

Space Engineers

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Burekaishi Mark V All DLC
   
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Type: World
Mod category: Exploration, Experimental
File Size
Posted
29.056 MB
30 Jul, 2022 @ 4:38pm
1 Change Note ( view )
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Burekaishi Mark V All DLC

Description
Okay, I have had to go through the effort to rebuild the entire world file, tested the mods, and updated the Oki, MWI, and other weapons to weaponcore (since some of the non weaponcore versions seemed to be causing issues.)

Valkyrie Industries presents: The Burekaishi Mk V. the Valkyrie class battleship for system patrolling and pirate interdiction. With five manned small fighters, six combat drones, and 3 Cargo shuttles with tug capabilities. Heavily armed with energy based weapons, the Burekaishi is designed for long term missions, and thus provides a margin of comfort for it's crew that is rare for a light battleship. Capable of long range jumps via 12 hyperdrives, with a durable hull built of blastdoor quality materials, (i.e. non deformable hull structure) two landing bays fore and aft, as well as a separate Drone hanger, the Burekaishi can handle a multitude of roles from patrol vessel to support craft.

Multiple internal sectioning to prevent loss of atmosphere, multiple route conveyor systems, and a large number of point defense systems to protect against everything from meteors to fighters, to capital class vessels. Twin reactors to ensure reliability, and a full combat afterburner system for high acceleration maneuvers also help the ship in it's role as a pirate hunter.

This is the latest, and most up to date version of the Valkyrie class battleship Burekaishi. It's designed to LOOK LIKE A PRODUCTION MODEL, not a slapped together ship. Yes, its got a lot of mods. It's a world, and I will eventually post photos to list every mod, but it will automatically load all of the needed mods. IF YOU GET A "Error Loading the world" message, Close SE, Close STEAM, MAKE SURE THE GAME HAS FULLY SHUT DOWN, then restart and reload. For some reason, SE appears to now have a bug where it won't fully shut down, or claims it's validating for hours. I rebuilt the master world file by making a new world, adding the mods to it a few at a time, and verified the world loaded with no errors, and then pasted the full blueprint into the new world. I am still double checking everything to make sure nothing is missing besides lcd textures. (I removed redundant loading of the Sci-Fi interface pack) and I updated the slope LCDs to the redux version, so I need to reset their textures.

Anyway, enjoy, and don't bother complaining it uses a lot of mods, since that is the entire point. THIS IS A SHOWCASE designed for LOOKS. Enjoy it for what it is.