Zombie Panic! Source

Zombie Panic! Source

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Silenthill
   
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Game Mode: Objective
File Size
Posted
Updated
16.980 MB
31 Jul, 2022 @ 12:37pm
15 Dec, 2023 @ 8:47am
2 Change Notes ( view )

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Silenthill

Description
Objective
1. Find the key,Solve the puzzle and then pickup the blue stone.
2. Turn the generator on to get access to the lab where the gold stone is.
3. Obtain acid to release the gold stone.
4. Place both stones in the slot outside.
5. Reroute generator power.
6. Escape!

Map Info
Based on zpo_silenthill_b1

Credits
Original map by [ZB]RangerRus
Modified by CIA Man
3 Comments
Cpt.Haxray 15 Dec, 2023 @ 9:46am 
Surprised Steam decided i needed to get notified. That's great news, i'll gladly check it out if i'm able ot.
CIA Man  [author] 15 Dec, 2023 @ 8:56am 
"Not too early, not too late." Silenhill has been updated to R2 and should fix some of the issues that you listed @Cpt.Haxray.
Cpt.Haxray 2 Mar, 2023 @ 8:48pm 
I understand this is mostly a functional update but it would be great if you'll be willing to do some improvements. Some major issues this map has:

1. Unmarked zombie spawns. Having openable doors and invisible push barriers dont help much and can easily lead to cheap deaths.

2. Finding some objectives is a massive pain due to how samey a lot of the rooms look and a lack of any kind of highlight, making it incredibly easy to walk past and not find the needed item.

3. The Piano puzzle lacks any in-game map clue, the individual button hitboxes are huge making it easy to press the wrong button, etc. it would be great to give a clue on the map and adjust the size of the buttons to make it easier to press the right ones, or revamp the objective entirely(perhaps a capture beacon instead?).

4. Having a few additional rooms with light sources would help map pacing so there is less time spent walking back and camping spawn waiting for the flashlight to come back.