Total War: WARHAMMER II

Total War: WARHAMMER II

54 ratings
Armoured Stegadons for Thorek
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
52.735 MB
1 Aug, 2022 @ 5:47am
1 Change Note ( view )

Subscribe to download
Armoured Stegadons for Thorek

Description
NOTICE: While these units are available for all of the major Dwarf Factions in custom battle, they are going to be exclusive for the Ironbrow's Expedition faction in campaign.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This mod adds the following units for the Ironbrow's Expedition, respectively:
-Armoured Stegadon
-Armoured Stegadon (Cannon)
-Armoured Stegadon (Mortar)
-Armoured Stegadon (Flame Cannon)

You'll find them in the main Dwarf Barrack building chain.
You'll also need a tier 3 workshop for the artillery variants.
And that's pretty much It, this Is just my Armoured Bastiladons for Thorek all over again but with Stegadons.
Had to move, remove and resize a few stuff to fit the Stegadons' bodies though.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

They should be vanilla friendly, but if you do think that they should get buffed or nerfed in certain areas go ahead and let me know: if your feedback Is reasonable I'll make those balance changes.
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Armoured Stegadons in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-Since I'm not using a custom animation the cannons are static and not animated, can't do anything about that sorry.
-Since the cannons are not animated but static props, You are going to see odd projectile trajectories every now and then (most times at the beginning of the shooting animation) .
-These units CAN and WILL do friendly fire.
Be careful at how you position them and if You end up engaging in melee You also might want to disable fire at will to avoid random close shoots.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"Will this work with Vortex?"
No idea, I make Mortal Empires content only.
-"B-But Thorek Is in Lustria in the Vortex campaign!"
I get that but as I already said above: I make Mortal Empires content only.
I do understand that It doesn't make much sense to have Lustrian dinosaurs in the Southlands but that's the way It Is, take It or leave It.
EDIT: Well, technically speaking there ARE Lizardmen in the Southlands but by following the lore they should only have access to minor Dinosaurs not the huge Lustrian ones.
Crystal clear: I can't guarantee the full nor partial functionality of this mod with Vortex.
Try It at your own risk and don't come back here complaining if It doesn't work.
-"How about more Dinos for good ol' Thorek?"
I think that Bastiladons and Stegadons are more than enough.
-"What about ancient and blessed units?And what about the Stegadon's platforms?"
Ancient and blessed units should stay with the Lizardmen.
Regarding Stegadon's platforms: I don't think that those are best suited for artillery pieces, which Is also why I used the Batiladon's ones.
I think that it would be really nice to have Stegadons with thunderers on their platforms but that would probably require a custom animation, and I don't make custom animations.
-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]
10 Comments
Sikhi Jedi 14 Feb, 2023 @ 4:23pm 
oh shit, lol hell yeah, thank you
zerg93  [author] 3 Feb, 2023 @ 4:30pm 
?
The official Warhammer 3's port of this mod has been out for a while now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869137432
Sikhi Jedi 3 Feb, 2023 @ 4:16pm 
any plans for Warhammer 3
KiyamaHarumi 14 Nov, 2022 @ 6:28pm 
Thank you for made the Ironbrow unique!
Boshty 5 Nov, 2022 @ 9:06am 
me: feels dawi are lacking without magic.
also me: oh, they just needed some dinosaurs. :p

current dwarf campaign with added steggies is pure gold :D
zerg93  [author] 22 Aug, 2022 @ 9:14am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 6 Aug, 2022 @ 3:05pm 
Yup, since Elon's Greybeard's prospector Is a custom faction it requires a compatibility submod on top of the SFO submod.
But since this unit Is exclusive to Thorek's faction in campaign It would only be available in custom battles for the prospectors.
HughJanus69 6 Aug, 2022 @ 2:12pm 
needs an sfo submod and one to make it compatible with greybeard prospectors expansion I imagine
zerg93  [author] 2 Aug, 2022 @ 11:07am 
No, It requires an SFO version.
I don't make SFO content anymore but with some luck an SFO submodder Is going to cover this mod sooner or later.
Any Tap 2 Aug, 2022 @ 9:44am 
this is very cool, is it compatible with SFO?