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from
weapons.shotSpeed == math.huge
to
weapons.shotSpeed <= math.huge
Might have done the trick? More testing needed.
In fact I would prefer to have No Aim Prediction For All Weapons!
Could I mod your mod to do that? And if yes: how? Thanks in advance!
Hopefully you can modify it further and add/fix it's functionality as @Seamus Donohue suggested.
I've noticed that all my hitscan turrets will fire at the target's center-of-volume. This becomes a problem in two situations:
1) My turrets have shot a hole through the center-of-volume and are now firing through empty space.
2) The shape of the enemy ship features two parallel prongs (imagine Minmatar Rifters from EVE Online) and the turrets are firing exactly in-between the prongs.
I either have to switch the turrets to manual control and manually aim at other parts of the enemy ship OR maneuver my own ship around the enemy so that my turrets aren't just firing through the hole.
A solution would be to have the turrets fire at the root block instead of the ship's center-of-volume, but I don't know if mods can do this.