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Now, the campaign itself, really shouldn't even call it a campaign, it's just a collection of dungeon tiles with repetitive and constant battles. Open a door, fight 6 goblins, move to next room, fight 6 goblins.....over and over. Enemies get harder as you progress but the formula never changes, mindless hack n slash to the extreme. And to kill Halaster in the final battle in 4 turns was laughable. Blade barrier, fireball, and then my monk beat him down while the others dealt with the dragon and fire elemental. Add to that the dialogue is juvenile and full of crass potty humor.
I spent many hours of my life to give a full and honest review, that review is to just run away from this waste of time.
Unless, again, this is just a very roundabout kind of a joke. Then kudos. You played yourself and us both.
- must have : one(or more) bag of holding/handy haversack at the trader Joe (my heart cried for all the loot I had to left behind because of encumberance) and the manuals for increasing charisma by 2 (for the bard/warlock/sorcerer/paladin classes).
- nice to have : the loot drops are a bit too generous. I made to level 12 with several levels of the dungeon left, and frequently was selling loot at the trader Joe for 25 - 30 000 gold in one go. While this isn't an issue by itself it does impact balancing, considering I could buy many, many books from him. I ended up with some pretty OP party members (my fighter had 32 STR for example) which sort of trivialized the boss fights.
I've also added it to a group of collections I've created:
"Campaigns Categorized by Starting Level"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889123353