RimWorld

RimWorld

1,371 ratings
XVI-MECHFRAME
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
11.554 MB
4 Aug, 2022 @ 9:12am
8 Aug, 2024 @ 9:26pm
9 Change Notes ( view )

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XVI-MECHFRAME

Description
This mod adds a new kind of manned mechanical combat armor that dominates battlefield with their unique weapon and skillset and protects your colony.

Please put this mod as forward in the mod list as possible

>Assembly: The construction of mechframes are conducted automatically via assembly bays connected to an assembly nexus, freeing your crafter from lengthy building process.
>Fuel: The mechframes runs on electricity, either charged at the assembly bay or replenished by replacing rechargable batteries.
>Survivability: The mechframes are protected by a layer of regenerating shield backed up by non-regenerating armor panels which needs to be repaired when damaged.
>Weaponry: Each mechframe model has their own heavy weapon automatically equipped when boarded.
>Skill set: Each mechframe can impact the battlefield with their special capabilities, try them out to see what they can achieve!
>Intelligent combat: If assisted combat is toggled, your mechframe pilots will fight on their own! Less micro management!
>Modular upgrades: Some extra abilities can be added by the installing of certain upgrades. Pawn starving when fighting? Keet running low on battery? We have you covered.

>We tried our best to cover every detail we are aware of, attacks will not stop or knock off your war machines, some skills can be set to no friendly damage via the mod setting, auto-eject in case of mental break, convenient static display and more!
>Be aware! Owning mechframes also attracts attention to a unique threat: The mech crushers. Not only armed with weapons tailored against mechframes, they'll also employ much more intelligent tactics, even changing roles when needed!
>Possibility of expansion: This mod is coded with modularity and third-party expansion in mind, which makes add-ons possible. Contact the author for more!
>Built in Combat Extended compatibility! Pilot mechframes while wearing your mexican sombrero without the hassle of waiting for patches!
















Q&A
Q: Does this mod require a new save?
A: No, this mod is mid-save compatible.

Q: Will more mechframe variants be added?
A: It's completely possible in the future. 

Q: Will enemies use mechframes?
A: Unfortunately, they won't use them now.

Know incompatibilities:
Simple Sidearm: We are unable to resolve this incompatibility.
Alien races: We are informed about the incompatibility, but we're unable to reliably reproduce this bug, thus unable to fix it.
Yayo's animation: This mod interferes with the weapon rendering of mechframe, can be fixed by toggling respective option off in the mod settings of yayo's animation.

 If anyone is willing to provide translation, please contact me. I'll try my best to provide assistance, and proper credit will be given once the translation is in use.

After 442 days of development, we are finally able to finish and publish this mod. The development team includes:
Project lead: 旋风
Programmer: 旋风(andery233xj)
Artists; 青叶(AOBA),Bill Doors(3HST有限公司)
Partial artistic support: 金兔子(金兔子拉面)
Programming advisor: 影兔(shadowrabbit)
Initial artistic support: Frolg(Frolg)
English localization: Bill Doors
English proofreader: Zeta04(Zeta04)
Chief tester: 塔洛斯(塔洛斯)
Popular Discussions View All (17)
15
13
7 Dec, 2023 @ 7:35pm
please update to 1.4 (It has been updated now)
DC2
7
24 Jul, 2024 @ 7:24pm
Please update to 1.5
gabbilabbi
3
4 Feb, 2024 @ 3:27am
1.4 Bug reports
Cornelius V. Osmond
538 Comments
Latex Santa 9 hours ago 
This would be so good for my Starship Troopers and Amoral Androids mod lists...
Oh well. Maybe sometime this year. Fingers crossed.
Slaygate2077 25 Jul @ 4:59pm 
soon i hope
ゆきんこ 25 Jul @ 2:30am 
1.6 pls
Monbland 16 Jul @ 1:23pm 
1.6 UPDATE PLEASE!
Slaygate2077 16 Jul @ 4:38am 
soon i hope
Velocity 11 Jul @ 8:49pm 
the update just came out, give them some time to work on it
DanJobim 11 Jul @ 1:57pm 
1.6 update by any chance? :)
SOHO 11 Jul @ 7:17am 
遇到一个小问题,有个开机甲的小人到访我的营地。能看到机甲,但是小人隐身,导致一直报错《NullReferenceException: Object reference not set to an instance of an object》。最后用开发者找坐标,派人对话之后,这个小人就不隐身了。
Slaygate2077 10 Jul @ 8:07pm 
any bead on 1.6 update?
Lumo 27 Jun @ 9:39am 
1.5 and I'm having the DropPodIncoming bug where ally pawns in drop pods come as if they were wearing a mechframe. Their tabs even show the armor and battery, but they never land/or remain invisible in the coordinates, lagging the game. Has anybody found a fix for this? It's almost 1.6 and this is the only mod with cool mechs. I hope someone updates it for the dlc.