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5. Use the C, F or R buttons to activate the electrical connectors, and then the U or D button to lower or raise the addon
6. Align the addon with the crate
7. It should connect !
8. To disconnect, use the C, F or R again.
9. Done !
1. Follow the instructions in the description to "add" the addon to the helicopter, but BE CAREFUL : there is an issue currently. The helicopter as appearing in the editor is too low, and following the instructions as currently written will "clip" the electrical connectors the addon need to work (they will appear in red when trying to paste the addon).
To solve this : Load the helicopter in the editor, use the "move" tool to move it a little bit up, **then** make the addon appear and paste it on the copter. Make sure than nothing on the addon is indicated in red before pasting it (which mean it will be deleted; surely because the addon is out of the boundaries of the editor !)
2. Make the helicopter start, go to a place with crates
3. Get off the helicopter and then activate the top connectors of the crate (there is a button on the crate).
The only problem is, the electric connectors are off by default, so as soon as you load your save, you have to turn the cradle on again. It would be much better to have a proper ISO-compatible arresting module, able to refuel/recharge, and doesn't disconnect on reload. Even further, it might be possible to build a mobile pit-stop for this helicopter, carrying multiple add-on modules and can swap them handy. However, this means you should be able to be arrested on the pit-stop with/without the add-on modules, which means the hypothetical arresting mechanism can't be a standard add-on module; so might need a lot of work.