Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaosbulls
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Tags: mod
File Size
Posted
Updated
340.616 MB
6 Aug, 2022 @ 2:57am
17 Jun @ 12:37pm
28 Change Notes ( view )

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Chaosbulls

In 1 collection by Xoudad
WH3 - Beastmen
4 items
Description
These marks often affect the Minotaur's appearance. Bloodbulls or Khornebulls have a reddish hide and skin, with heavy brass sheathing their horns. Plaguebulls, who serve Nurgle, are bloated with distended abdomens filled with wriggling maggots and have hides covered with weeping sores and boils. Slaanbulls decorate their bodies in horid trophies, wearing cloaks sewn from Human faces and jewellery made from Human bones. Tzaanbulls, like their strange master Tzeentch, have brightly-patterned skin, wreathes of twisting horns, and emit an aura of crackling chaos energy.



This mod is the porting of my Game 2 mod, it adds 3 marked by the chaos gods minotaurs variants to the Chaos rosters - in HD.

Credits to :
  • Eltharion21 for the base textures
  • Müsliriegel for the unit cards
  • Screenshots by Hazard and Not so Skelly Bones
  • Meself for the rest

3 variants :
  • Plaguebulls (Mace and Shield) - Slow, poisonous and regenerative
  • Slaanbulls (Dual Scythes) - Fast and anti-infantry
  • Tzaanbulls (Glaive) - Magic damages and antilarge

For Demons

Being attracted by each chaos god, those units are all recruitable without caps in each mono god and DP buildings. This mod also renames the Minotaurs of Khorne to something a bit more consistent with those new cows. Each bulls unit is affected by their respective god spawns effects.

For Beastmen

Each variant share the vanilla minotaur cap (Plaguebulls > Axe & Shield / Slaanbulls > Dual Axes, Tzaanbulls > Great Weapons). Khorne Bulls have also been added to the roster and each bulls unit is affected by their minotaur type effects.

Compatible with the TableTop Caps mod.

Links:

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
210 Comments
goodbrochar 11 May @ 6:45am 
i meet a problem that these new bulls extend their blocks in 震怖, i don't know its English name, it's just that page where you can buy more capacity. So because bulls' blocks are extended, the block of ghorgon and cygor are placed below to the THIRD row. As this 震怖 page can only be rolled horizontally, i can't see the "purchase" button of ghorgon and cygor at all. Has anyone met this problem and solved it before???:steamhappy:
Xoudad  [author] 27 Mar @ 3:26pm 
Don't use both, this mod is in BMF
hosemaus 27 Mar @ 10:32am 
The various updates have created a conflict between this mod and "Beasts Most Foul: Complete". I'm not exactly sure what one has that the other doesn't but I thought I'd let you all know. I used both in a current campaign, does anyone know how the one differs from the other?
Player 2 Mar @ 5:13pm 
Also this could be integrated into warband upgrade
Player 2 Mar @ 2:52pm 
Can’t one of the bulls be flying? Like Tzaanbulls for instance would be great flyers
GOW LIKE A BOSS 10 Jan @ 6:55am 
Can confirm Nurgle Minotaurs are fully fixed (for everyone else who had that problem).
Thank you, Xoudad!
Brother dizzle 6 Jan @ 2:21pm 
srry to trouble but i cant find the slaanbull building tree
GOW LIKE A BOSS 5 Jan @ 9:32am 
I don't see them recruitable in Nurgle buildings with Tamurkhan. Also, they don't seem to be getting any tech tree or lord red line buffs. Are they supposed to be?
Albothug221 25 Nov, 2024 @ 10:11pm 
I can't see all the units in one page and I can't scroll down. Is there anyway I can fix this?
b621204 2 Nov, 2024 @ 1:50am 
I see this conflicts with Beasts Most Foul, it might be worth noting it in the mod description