Imperator: Rome

Imperator: Rome

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Timeline Extension for Invictus
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File Size
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5.957 MB
6 Aug, 2022 @ 6:52am
28 Apr @ 2:38pm
21 Change Notes ( view )

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Timeline Extension for Invictus

Description
Please do not enable the Simple I:R Timeline Extender if you are running this mod! Do not include both mods in your playset/load order.

This is an Invictus-compatible version of the Simple I:R Timeline Extender for Imperator: Rome v2.0.5. For further details, see the original mod description: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2729500336

For use only with Invictus versions 1.9+ instead of the Simple I:R Timeline Extender, which should be disabled if you are using this mod. Do not enable both mods together.

Compatible with Imperator: Invictus v1.9.2 Sophia https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2532715348

–should be placed below Invictus in the launcher load order


[Thanks to Holepunch for help with the graphic design on the thumbnail image for this mod.]

—> Must be enabled when you start a new game for saints and barbarian events to work (if you enable the mod after starting a game some files won't work properly because they are loaded on a new game setup)

☧ compatible with both the I:R→CK3 converter https://forum.paradoxplaza.com/forum/threads/imperator-to-ck3-release-thread.1415172/ and the I:R→CK2 converter https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2646140574

–recommend converting to AD 476 or later

! You should NOT use this mod with Terra Indomita , which has integrated its own timeline extension mod already




Also available for download on the Paradox Mods website: https://mods.paradoxplaza.com/mods/48323/Any

Previous Version
If you are continuing to play with Invictus v1.8 Midas, you can download the Old Timeline Extension for Old Invictus instead, available now on Paradox Mods: https://mods.paradoxplaza.com/mods/55952/Any

Thank you to the helpful community on the Imperator Mod Coop Discord [discord.com]

And thanks to the Imperator: Invictus development team for all their work updating the game!

More submods with the Timeline Extension for Invictus

For additional changes and challenges in your extended Imperator: Invictus campaigns:
Popular Discussions View All (1)
3
13 Jul, 2024 @ 8:13pm
Conflict with Invictus mod?
Riekopo
403 Comments
PolandNationalist 17 hours ago 
how do i make christanity happen sooner in the game files bc i cant wait around 34 hours to it to get to 101 to start chiristanity
YOUR FATHER!!!! 23 Jul @ 1:10am 
any update comming ?
SAS 20 Jul @ 7:50am 
I too would like to know if this is working with the latest Invictus release please.
Riekopo 19 Jul @ 12:15pm 
update needed?
RAGE darky 15 Jul @ 1:23pm 
Please update.
SilentN4saken 2 Jul @ 3:59pm 
I read the description but I must have missed that part my apologies.
tinwiz  [author] 23 Jun @ 4:36pm 
No need to use this if you are using Terra Indomita, please see the mod description.
SilentN4saken 23 Jun @ 12:28pm 
Does this work with Terra-Indomita? Thinking of trying that mod so I was wondering, love this mod :legitimacy: .
tinwiz  [author] 31 May @ 4:15am 
@AfterlifeBarista if there is, I don't know how. It's how the game is coded.
AfterlifeBarista 30 May @ 2:24pm 
Wanted to use this wonderful mod for my current campaign, but already 150 years in I realized I forgot to turn it on :p. Is there really no way to manually load the scripts and triggers that normally are done at game start using the console or savegame modification?