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Wasn’t sure if it was a bug/oversight, though. So I’d recommend including a note about major departures in level design if you do the same in any future maps.
Really cool, well-put together map, though!
You could trigger a small squad of enemies to spawn in the alley to the East a few seconds after catching the HVT or entering his room. Then have them guard the road and place an extraction point at the bottom of the map.
Again, very nice design. The IRL storm in the background really brought it to life on my end.