Total War: SHOGUN 2

Total War: SHOGUN 2

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Real Fleet
   
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Tags: mod
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222.640 KB
8 Aug, 2022 @ 10:08am
16 Mar, 2023 @ 11:50am
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Real Fleet

Description
Inspired by Frodo's Real Armies mod, I present you the same mod for ships. Includes his mod, since it's based on his tables. But because it required to create new models for ships, you need to download additional pack "real_fleet_models" (steam has a very low limit for max file size in the workshop), put it in wherever your Shogun 2 is installed: Steam\steamapps\common\Total War SHOGUN 2\data where your other .pack files, including this one are located and activate it in the mod manager
https://drive.google.com/file/d/1FMCPOY8mRE26fRVp0JD_4pkDycDuRBMx/view?usp=sharing link for models
All ships are scaled as they were in the naval battles
Pipes' steam of modern ships can't be tweaked unfortunately
Many thanks to uu3d dev and support team for their tool


If you wish to do the same for your new units, here is what you have to do:
Find "Agent_uniforms" table and in the "uniform_name" make up your own name, which will be later used in "campaign_character_arts" table. In the "filename" column enter the name of your desired unit's which will be like "smth.unit_variant" which references to your unit's uniform file name (full name right before ".unit_variant" extension), created in TWeak's Unit Editor from CA's modding tools, in variantmodels/units

Find "campaign_character_art_sets" table and make up a new name (better be different than the one from previous step) in "art_set_id" column


Find "campaign_character_arts". This table connects 2 previous table with each other. Here in the "art_set_id" column enter the name which you created in "campaign_character_art_sets" and in the column named "uniforms" enter your made up name from "agent_uniforms"


Find "campaign_unit_art_set_junctions" table is the final step. Enter "art_set_id" which you created in "campaign_character_art_sets" and in the "unit_key" column enter your desired unit's name from "units" tables

Please note, that if you want to have a new ship model, you'll have to make it first and rig to the skeleton
22 Comments
Doge  [author] 19 May, 2023 @ 6:46pm 
@steyn18 (NL), thanks)
steyn18 (NL) 19 May, 2023 @ 10:48am 
damn, the editing was so well done on this video!
Doge  [author] 18 Mar, 2023 @ 10:14am 
@Borde the Almighty, thank you. Idk about mod, that makes every town look different. I remember Kyoto being different in Sengoku, but I can't remember why was it like that and if it's possible to make more than 1 town look unique. And if it is, you'll exhaust yourself making 5 lvls of the town's model for each settlement
Borde the Almighty 18 Mar, 2023 @ 7:38am 
Thanks for the mod, love it! Now I only need to find a mod that makes every settlement look different from each other

@specialforce, did you fill in both real_fleet and real_fleet_models in mod manager?
Doge  [author] 4 Mar, 2023 @ 9:25am 
@william09703, give me your discord and send me your .pack file
william09703 4 Mar, 2023 @ 9:10am 
@Doge Well, crap. It doesn't work for me, I try to add it for a mod which having Loansword Ashigaru, and using officer's model in agent_table instead of soldier, but it still showing as a default captain on campaign map
Doge  [author] 4 Mar, 2023 @ 12:07am 
@william09703, I didn't get your question first time. I've updated the description with a manual for doing the same for any new units
william09703 3 Mar, 2023 @ 3:08pm 
I know, so I didn't enable your and Frodo's mod but copy the rows in packs, edited and made one myself. So there is no way assigning other model for custom unit's agent?
Doge  [author] 3 Mar, 2023 @ 1:43pm 
@william09703, if you've read description carefully, you would've noticed, that my mod includes Frodo's mod as well. As for captains' models, they are somehow hardcode assigned depending on era (3 foreign ironclads being an exception)
william09703 3 Mar, 2023 @ 11:15am 
May I ask how to add the same thing for other mod's land unit? Although it should be the same way like your mod and Real Armies, however I tried and can't get it work, it still showing default captain model