Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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30's Evil [4.27]
   
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Bodies: Sedan, Wagon, Coupe, Van
Type: Bodies
Game Engine: UE4_27
File Size
Posted
29.435 MB
8 Aug, 2022 @ 8:29pm
1 Change Note ( view )

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30's Evil [4.27]

Description
Please concider supporting me on Ko-fi:
https://ko-fi.com/gizmo_props

[EDIT]before 4.27 I had to cheese the chassis by hiding the firewall under the front fenders, now you can just go to the fixture window, then with the cog wheel on the left open the "advanced car trim aestetic settings" and enable "use basic chassis"

Originally posted by from the V16 engine DLC video from steam:
"The V16 engine is the biggest most ridiculous engine configuration available in Automation, with this configuration you can build anything between a tiny 1.1 Liter toy sized screamer to a massive 21 Liter tank engine that won’t fit in ANY reasonable car..."

Yes that's right, but this car, THIS CAR! Was made specifically for the purpose of fitting this engine, therefore, it is ANYTHING BUT reasonable, it's the opposite of reasonable! and it secures 2 titles: First 1930's car for Automation and first car to fit a maximum size V16! (altought the games shows it as a 1940 since 1930 is a decade that is not in the game)

Inspired by Red Skull’s car in the first Captain America movie and the Bugatti Royal Type 41 Napoleon Coupe, this car is only fit for Super Villains! (Or maybe Batman, the only person that could drive such a beast without being evil, after all it looks like the batmobile when the fenders are stretched out…)

And just like the Land Mower mod, it's pretty much a meme that's so stupid you need to know some specific information before using it... (Quite a lot, but read it, it's important!)

(EDIT: watch this video for help on beamNG file editing to fix the steering: https://youtu.be/xtA7Ow18n5Y )

1- This car is not made to be a good option in an Automation campaign, it's a meme car and a BeamNG toy. There WILL be warning light that you WILL have to ignore.

2- The car is very heavy, suspensions like double wishbone all around might break in Beam, the lowest rideheight that never broke for me was macpherson/solid axel coil

3- Wheels larger than 1375 will flip the steering direction in BeamNG (God knows why) the video above shows how to fix it.

4- Many wheel sizes will push on the chassis when steering and tear the front wheels off like if the front axle was made of a single dry spaghetti, to fix this:
(see video above)
4A- Maybe go for smaller wheels
4B- Maybe go for BIGGER wheels (if big enough to get the
steering flip bug, they won’t break)
4C- Maybe make the front wheels slimmer and/or make the fenders
wider and add more wheel offset (a LOT more offset)
4D- edit beamNG files (see video above)

5- the car have an invisible surface for mounting the headlight in the air, you can morph it to change how far forward/backward the light sit but it's invisible, first put a fixture on it then go back to the morphing page and click and drag in the air to see where the light end up, if you put it far enough back the light will go on the actual car body if you want.

6- when adding fixtures to the invisible surface to make the lamp look like it's held in place and not floating mid-air, make sure no fixture actually touch the car body enough to try and punch a hole in it, the invisible plane confuses the game and make a tear trough the side of the car, but you can get close as long as no fixtures actually touch both the car and the invisible surface.

7- If you get to BeamNG and the car refuses to move, check in Automation if the gearbox screen evaluate the top speed to 0, if that is the case, try making the rear tire a little wider until the graph gives it a top speed (and no, i don't know why a slim tire car stop a 21L V16 from reving...)

8- >FOR THOSES CURSED BY RANDOM ENGINE BLOWING UP< KamikazeFOX told me you can make the engine unbreakable by making a quick edit to the beamNG files, it's a workaround for those who can't get it to work (which so far seems to be a random problem that only affect certain people)

You export your to BeamNG
Once in BeamNG you go to Mods, look for your car in My Documents\BeamNG.drive\mods\ [name of your car]
Unpack the mod, then open it
edit camso_engine.jbeam with Notepad
Look for "breakTriggerBeam":"engine",
add // in front of that line
save and re-zip the car and put it back in the BeamNG mod folder

EDIT: if I or someone else find why and better or more ways to avoid problems with this car, i'll add them to this list

EDIT2: The hearse (Evil Cathedral) as a LAG WARNING version that takes a very long time to load because of high poly window curtains, so i suggest prepping your car with the normal one and switching to the other after to do the styling

I'll copy here the special thanks of the original mod version:
SPECIAL THANKS TOO (for constant help, carrying a n00b by the hand trough his first mod) :

-Chickenbiscuit <--EXTRA SPECIAL THANKS (for 2 3hours long help sessions over 2 nights fixing the last big bug)
-HardRooster
-thecarlover
-NewZulund - Isaac
-Construc_
-Everyone i might have forgot that sent me help or suggestion on the modding-devwork automation discord chat
18 Comments
griffithwes 22 Jul @ 4:48am 
the evil fucking villain car
robertaguiar.rs 8 Jul @ 10:46am 
The concorde needs a rework. It cant fit any enginne bigger than 2 litters lol
racevedoramos35 20 Dec, 2024 @ 10:15am 
@Gizmo_Props As of the Al-Rilma update, the 5.4m wheelbase prioritizes the Cathedral variant over the others, so the whole vehicle takes a painfully long time to load in because of that. Also, the Concorde body has way too small of an engine bay.
Gobinheimer 21 Sep, 2024 @ 7:53pm 
The concorde only fits a tiny engine
SL8RtheCRE8R 9 Jan, 2024 @ 3:46pm 
love the car body
aslowmototec 10 May, 2023 @ 3:08pm 
i cant find a good grill for these
monke man 6 Apr, 2023 @ 4:23pm 
Ok
Gizmo_Props  [author] 6 Apr, 2023 @ 3:48pm 
let me guess, rear or mid engine? the cathedral is the only one with that option
monke man 3 Apr, 2023 @ 6:27am 
I cant select anything besides the cathedrial
Gizmo_Props  [author] 21 Feb, 2023 @ 11:26am 
It used to, the game changed a lot since the first version of this mod, but i do not mod anymore, i would need someone else to take over it and find what's wrong with this