Garry's Mod

Garry's Mod

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[RP] City 17 - Canal Block Pre-war
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
167.155 MB
10 Aug, 2022 @ 10:38am
7 Feb, 2024 @ 5:15pm
4 Change Notes ( view )

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[RP] City 17 - Canal Block Pre-war

In 1 collection by RileySV
Half-Life: Pre-War Collection
18 items
Description
[paypal.me]

The pre-war version of Canal Block!

//Requirements//
Nothing should be required as it should all be packed into the bsp. The map file itself should be "rp_city17canalblock_prewar", minus the quotation marks.

Do note that while no game should be required, the size and scope of the map might cause some issues for users on lower end PCs despite rigorous optimization. As well, be aware that despite attempts to prevent conflicts, other workshop items might still conflict with assets used in the map.

//Gameplay//
  • d1_canals_01 to d1_canals_05 merged together into one map.
  • Cleaned up all the debris from the various canals
  • Somewhat proper water flow has returned to the canals
  • Smaller settlements haven't been built yet, so most spaces are cleared
  • No toxic slime or it's damage to the environment
  • Clearer, summer time vibe
  • Nodegraph and navmesh

While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything

//Development//
With this pre-war map I wanted to try and do things a little differently. As with Canal Block, I have been experimenting with a wider variety of Valve assets. I think this has been quite beneficial as it allowed me to come upon the skybox texture used in this map. For a while, I've been meaning to at least experiment with a new texture or method of making a sky and I thought this might be a good opportunity.

I will say that this map presented the most interesting challenge of the pre-war maps yet; figuring out how the highway ramp was supposed to work near where you would go to the train station. In the original, it's collapsed, but where did it go? I had to be mindful as it was over the train tracks too, but I think I found something that might work.

Otherwise, the map was a lot like the others. Fixing the water level, removing debris, making cleaner textures, making sure railings weren't falling over.

//Closing//
Thanks for checking out the map! More is coming! What specifically? I am looking at finally making the central area of City 17 from the uprising chapters. But that won't be all: more coast maps, a full Nova Prospekt map, maps from the Episodes, and a much larger project!

Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source!

Want to support me and my maps? Donate here[paypal.me] or join my Youtube Membership and become an Advisor!

Thank you to Thomas Connell for making the amazing buttons you see above and Valve for making some great assets and a great engine!

//Links//

(Gmod) [RP] City 17 - Canal Block | Click Here

(Gmod) [GM] Halls3 - Pre-war | Click Here

(Gmod) [RP] Black Mesa East | Click Here
46 Comments
Bartholomew 4 May @ 10:25pm 
this is astounding:steamhappy:
Макарон 14 Mar @ 11:34pm 
very good map! but error textures on some floors and a skybox building
Salza 11 Jan @ 11:51am 
Hey, now that GWater2 is out, can you remove all water brushes from the map for a special gwater edition?
Tiny Desk Engineer 28 Nov, 2024 @ 11:00am 
There are missing textures on some concrete floors in the map. I think it's a missing detail texture, it's slightly translucent. I found it a couple areas after the part at which manhacks are normally introduced.
Tiny Desk Engineer 28 Nov, 2024 @ 9:47am 
You can always just spawn it in yourself
NotTheRealDarkMaster 2 Mar, 2024 @ 2:32pm 
⣞⢽⢪⢣⢣⢣⢫⡺NO AIRBOAT?⡵⣝⡮⣗⢷⢽⢽⢽⣮⡷⡽⣜⣜
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deded6750 19 Feb, 2024 @ 8:08am 
Why are there missing textures on some building
Captain Cooper 7 Jan, 2024 @ 8:30am 
I get missing textures on this one and the ocupation one help.
Hugh Tamlin (Piggo) 24 Jul, 2023 @ 3:40pm 
@AntlionSoldier344

Depends, pre-war the water level would have been determined by the systems still running in the city i'd say.
Hugh Tamlin (Piggo) 24 Jul, 2023 @ 3:39pm 
These aer absolutely wonderful, great work