Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Racial Wards
   
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Tags: mod, Campaign
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10 Aug, 2022 @ 4:13pm
19 Jul, 2024 @ 1:21pm
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Better Racial Wards

Description
A simple and small buff to the 'Racial Wards' that are located at the top of skill trees and are maxed out with a single point. It felt too generic a buff considering the effort put into the Buff names and the descriptions so I added a secondary effect, or improved the primary effect one that i tried to link with the description text as closely as i could. Here are the buffs (you can also see the changes in the pictures):

List of Additions
  • Ward of Loec (High Elves/Wood Elves): +15% Missile Block Chance
  • Ward of Hoeth (High Elves/Wood Elves): -10 Enemy Winds of Magic Starting Amount
  • Speed of Asuryan (High Elves): +5 Melee Defence, +15% Speed
  • Lileath's Blessing (High Elves): +15 Winds of Magic Power Reserve
  • Isha's Blessing I (Ariel): -10 Enemy Winds of Magic Starting Amount
  • Telekinesis (Slaan Mage Priests): +30% Missile Block Chance, +20% Missile Resistance (from 15%)
  • Protection of the Old Ones (Lizardmen): +15% Speed
  • Reptilian Resilience (Kroxigor Ancients): +10% Missile Resistance, +5% Health (from 10%)
  • Agility of the Lizard (Lizardmen): +2 Melee Defence, +10 Charge Bonus
  • Ward of Khaine (Dark Elves): +5% Weapon Strength
  • Ward of Hekarti (Dark Elves): +5 Winds of Magic Starting Amount, -5 Enemy Winds of Magic Starting Amount
  • Hekarti's Blessing (Morathi): +15 Winds of Magic Power Reserve, +5 Winds of Magic Starting Amount, -5 Enemy Winds of Magic Starting Amount (she already innately has 25% Magic Resistance)
  • Hekarti's Blessing (Supreme Sorceress): +15 Winds of Magic Power Reserve
  • Greater Ward of Khaine (Crone Hellebron): +10% Weapon Strength, +20% Missile Resistance (from 20%)
  • Greater Ward of Khaine (Tullaris Dreadbringer - Mixu's Legendary Lords): +5% Weapon Strength, +2 Melee Defence, +10 Armor
  • Champion of Khaine (Crone Hellebron): +10 Armour, +2 Melee Defence
  • Bride of Khaine (Death Hag): +10 Armour, +2 Melee Defence
  • Tougher than he Seems (Skaven Master Assassins): +20% Fire Resistance, +5% Health (from 10%)
  • Sneaky (Skaven): +10 Charge Bonus, +2 Melee Attack
  • Tricksy (Skaven): +2 Melee Defence, +10% Speed
  • Warp Tokens (Skaven Caster Lords): +13 Starting Winds of Magic, +13% Miscast Chance
  • Tenacity (Vampire Coast): +10% Magic Resistance, +5% Health (lowered from 8%)
  • Lucky Charm (Vampire Cost): +5% Physical Resistance
  • Haunter of the Dark (Mournguls): +20% Missile Resistance
  • Insatiable Hunger (Mournguls): +15 Bonus vs Infantry
  • Evanesce (Mournguls): +10 Winds of Magic Starting Amount
  • Returned in Madness (Tomb Kings): +15 Charge Bonus, +10% Physical Resistance
  • Embalmed in Elixir (Tomb Kings): +5% Health, +20% Fire Resistance
  • Ceremonial Bandages (Tomb Kings): +20% Missile Resistance
  • Sigmar's Ward (The Empire): +5% Health
  • Righteous Fury (The Empire): Frenzy (replaces Melee Attack bonus)
  • Blessing of Ulric (Vorn Thugenheim - Mixu's Legendary Lords): +5% Weapon Strength
  • Stag's Leap (Warrior Priest of Taal - Mixu's Legendary Lords): +15% Speed
  • Rune of Grimnir (Dwarfs): -15% Vigour Loss Reduction
  • Dodgy Geezer (Greenskins): +15% Missile Block Chance
  • Slimy Shanks (River Troll Hag): +5% Health, +20% Fire Resistance
  • Lady's Mantle (Bretonnians): +5% Speed, +10 Charge Bonus
  • Shadow Hide (Beastmen): +2 Melee Defence, +10 Armour
  • Uncanny Senses (Beastmen): Doubled Spot Distance
  • Gnarled Hide (Minotaurs): +15 Armor, +10% Missile Resistance
  • Ward of Chaos (Warriors of Chaos and Norsca as well as Fimir, Trolls, Rotbloods and Chaos Dwarfs): +15 Armour
  • Miasma of Despair (Fimir): +15 Armour, +10% Physical Resistance
  • Eye of the Balefiend (Fimir): +5 Winds of Magic Starting Amount
  • Grave Ward (Vampire Counts): +10% Physical Resistance
  • Ghostly Howl (Banshees): Enemy Leadership: -4 in local region
  • Myrmidia's Ward (Cataph's Southern Realms): +10% Physical Resistance
  • Blessing of the Goddess (Templar of Myrmidia - Cataph's Southern Realms): +5 Melee Defence, +10 Armor
  • Djinn's Protection (OvN: Lost Factions, Araby): +10% Physical Resistance
  • Ward of the One (OvN: Lost Factions, Araby): -15% Vigour Loss Reduction
  • Protective Charms (OvN: Lost Factions, Albion): +15 Armour
  • Trained Reflexes (OvN: Lost Factions, Albion): +15% Missile Block Chance
  • Ursun's Ward (ER: Kislev Reborn): +5% Weapon Strength
  • Gut Plate (Expanded Roster: Ogre Kingdoms): +15 Armour
  • Thick Skin (Expanded Roster: Ogre Kingdoms): +10% Physical Resistance
  • Amazonian Agility (Expanded Roster: Amazons): +5 Melee Defence
  • Enchanted Skins (Expanded Roster: Amazons): +5% Ward Save

Skills Added to Characters
  • Teclis (Ward of Loec)
  • Alarielle (Ward of Loec and Ward of Hoeth)
  • Archmages (Ward of Loec and Ward of Hoeth)
  • Spellweavers (Ward of Loec and Ward of Hoeth, this includes the Spellweavers added by Wood Elf Magic - Lore of Athel Loren)
  • Naith the Prophetess (Ward of Loec, the lord is from Mixu's Legendary Lords 2)
  • The Fay Enchantress (Lady's Mantle)
  • Grak Beastbasha (Dodgy Geezer, from Wez Speshul)
  • Savage Orc Warbosses (Dodgy Geezer, from Wez Speshul)
  • Savage Orc Great Shamans (Dodgy Geezer, from Wez Speshul)
  • Savage Orc Big Bosses (Dodgy Geezer, from Wez Speshul)
  • Volkmar and Arch Lectors (Righteous Fury, their version also grants +15% Weapon Strength for Flagellants in their armies)

Total War Warhammer 1 Version
Total War Warhammer 3 Version
6 Comments
Moon Guy 20 May @ 8:41am 
can we get some better racial slurs now?
Autumnchain  [author] 5 Jul, 2023 @ 8:10pm 
@Kharn the Bloody I'd imagine so. SFO might have had its own changes to the racial wards however.
Kharn the Bloody 5 Jul, 2023 @ 2:22am 
Looks great. Is this compatible with SFO?
Autumnchain  [author] 29 Aug, 2022 @ 7:24am 
@mr.napop Yep.
mr.napop 29 Aug, 2022 @ 2:57am 
save game compatible?
Ciaphas Cain 12 Aug, 2022 @ 8:49am 
Excellent idea!