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I've tried to balance the map with antlines and symbols. Sadly, the editor only gives 10 symbols and when u put the 11th symbol its gonna look like the 1st, the 12th will look like the 2nd, and so on. I guess they havent designed the editor to be compatible with people like me, (aka my #3.5 puzzle) hue hue.
Sadly when it comes to portal 2, my logic brain isnt as developed compared to my 'lets make them suicide with some frustrating tests' brain :) Everytime i see a small and completely logical test i be like 'ohh damn how come i havent thought about it myself?!'. Annoying.
As for this particular map, its a Cube map. If u havent seen the movie series then u wouldnt understand the meaning of 'Cube' - A series of cube-shaped rooms while each has its own trap. Deadly traps in the movie series, but more logical traps in Portal. I have made 3 cube maps, inspired by the 3 movies (this is the 3rd and last map).
About following connections, with symbols you just have to find and memorize them, the more there are the more work it is. Antlines should be no work though. You must have seen that I wasn't sure a few times which one went where because they are touching and crossing each other. If you play one of my maps you will see how strict I am with antline routes. I never let antlines from different elements touch and antlines must never cross each other.
* Moved the pressure button upstairs to make its antline more visible.
Im kind of glad that u've used some unethical ways to get to stuff, i can change a thing or 2 like several momentum jumps u have attempted that werent intended, not to mention the 1st momentum jump to reach the wall pedestal.... not exactly how i wanted people to get it, and overall, no momentum jumps required which arent used with gels , so thanks for trying those weird ways :D
I will make a walkthrough to this chamber as well as #9 soon.
In the end I was glad to make it through, a few tasks were nice but I'll mostly remember this test as work. my blind run: http://youtu.be/Ih1oaWt2W8M