Left 4 Dead 2

Left 4 Dead 2

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PD2 Pronghorn (for AWP)
   
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Game Content: Weapons
Weapons: Sniper
File Size
Posted
Updated
15.682 MB
12 Aug, 2022 @ 1:38am
26 Aug, 2022 @ 1:40pm
2 Change Notes ( view )

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PD2 Pronghorn (for AWP)

In 1 collection by Alex_D #NoWar
Alex_D's compiles: firearms
242 items
Description
Steyr Scout from Payday 2

Austrian sniper rifle designed after Jeff Cooper's concept of a "scout rifle" with many unique features such as integral bipod, mags with two catches with one effectively disabling magazine feeding and requiring manual chamber loading, an additional magazine in the stock, folding backup iron sights, an unusual sling configuration, and most notably, the low-profile scope mounted far from the shooter's eye. Some features of the concept did not make it into the final product, such as the ability to reload using stripper clips (and with the scope being out of the way it would've worked just fine). It also allows the operator to mount a scope in a more traditional setup and has an optional adapter for extended magazines.

Replaces the "AWP" (model and reloading sounds)

Payday 2 lacks the iconic Scout scope model, using a Shortdot by default, and mounted forward it looks bad. Having it mounted in an intermediate position looks better, but for variety reasons I just went with iron sights. And it replaces the AWP for the same variety reasons. You can now be rocking two Scout models, scoped and not.

Features
Y/N
View (first person) model
Yes
World (third person) model
Yes
Flashlight/laser attachment
No
Look up/down animations
No
Pickup/helping animations
Stubs
Animated world model
Mag
HUD icon
Yes
Gunshop sign
N/A
Additional TLS skin(s)
N/A
Reskin compatible (Mod-a-Mod)
Yes
Firing/attack sounds
No
Reload sounds
Yes

Credits:
Models/textures: Overkill/Lion Game Lion (distributed by Starbreeze Studios)
Animations: MaxG3D
Compile: Alex_D_Vasilkov
Sounds: OVK/Lion (reload only), link to the firing sound addon

Versions with scope and/or for Scout:
https://www.gamemaps.com/details/28116

Copyright 2022 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
22 Comments
Hey it's me Bluudud 9 Jan @ 3:21pm 
this is bullshit -hl2 citizen guy i dont kill when i play hl2 in gmod
Alex_D #NoWar  [author] 24 Sep, 2023 @ 1:11pm 
Yeah, I'm testing the CSS scope model right now. I like it, so I'll add it to the alternative pack.
CrimsonRam 24 Sep, 2023 @ 6:53am 
ohhh well... fair enough, sorry for the bother. I'll wait what creative ideas you'll put out for this mod. :D :steamthumbsup::steamthumbsup::steamthumbsup:
Alex_D #NoWar  [author] 24 Sep, 2023 @ 12:40am 
I'm not gonna take scope models that aren't in Payday 2. I might experiment with the CS:S scope model, however.
CrimsonRam 23 Sep, 2023 @ 8:13pm 
The mod absolutely gorgeous, the scoped one however, not so... :(
But that's just me.

I use this mod for firing sound:
-Enhnaced Weapon Sounds: Scout
-https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3021176066

On the subject of scopes, would it be possible to request one of the 3 below?
*Escape From Tarkov: Springfield Armory M1A
-https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3021190503
*RE4 Remake Springfield M1903A4 (CS:S Scout)
-https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962574542
*MARLIN 1894 (Scout)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2592839839
Alex_D #NoWar  [author] 26 Aug, 2022 @ 1:58pm 
Updated, scoped version available, Scout version available
Alex_D #NoWar  [author] 25 Aug, 2022 @ 3:42am 
@empty, alternatively, deleting or //commenting out the camera attachments does fix it. It doesn't seem to do much as there aren't any camera movement effects (and sniper rifles shouldn't have them anyway due to the weird nature of L4D2 scoping).

Small update on the way... And scoped version downloads as well.
arlindotsths 24 Aug, 2022 @ 11:36am 
cutinue post this things is cool
Turtlemaster65 22 Aug, 2022 @ 2:39pm 
ayo empty will you ever start comissions again?
doggun 22 Aug, 2022 @ 11:01am 
that could be attributed to the origin line or camera attachment.
origin has the xyz and it also has a 4th value to rotate the gun left or right.
the camera attachment also needs be rotated to adjust the view if the 4th value changes like so:

$attachment "attach_camera" "ValveBiped.attach_camera" 0.00 0.00 0.00 rotate -.2 0 -90
$attachment "camera" "ValveBiped.Camera" 0 0 0 rotate -.2 0 -90

$origin -3.2 -1.5 -14 .2

the .2 at the end of the origin has to be counteracted with the -.2 in the camera. hope this helps.