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It breaks the moment i try to load in the server
[string "scripts/stategraphs/SGrabbit.lua"]:42: attempt to call field 'OnFallInVoid' (a nil value)
(inside the commonstates.lua script)
adding a check to see if time is not nil fixes the otter crash (ive added additional checks just incase)
CommonStates.AddSimpleActionState = function(states, name, anim, time, tags, finishstate)
if states and name and anim and time then --fixes otter crash
--AddSimpleActionState code here or whatever
end
end
adding a OnNoSleepFrameEvent function fixes deerclops crash
--fixes deerclops crash
CommonHandlers.OnNoSleepFrameEvent = function(frame, fn)
return CommonHandlers.OnNoSleepTimeEvent(frame * FRAMES, fn)
end
It appears when a spawn attempt is made for the new Otters, the server crashes
It has to do with the custom Stategraph file(s) - I might look into fixing it myself, but I know absolutely 0 about how Stategraphs function at this time - Nor what is important to this mod specifically.
Key line in the base game file "Stategra, so it says atm,
[00:12:33]: [string "scripts/stategraph.lua"]:187: assertion failed!
For the full log file - Just play in a new server for ~12 minutes!
plz fix, this mod is epic