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Honkai3rd:: Elysia: Herrscher of the Humanity: Ego (Coach)
   
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Survivors: Survivors, Coach
File Size
Posted
Updated
16.359 MB
13 Aug, 2022 @ 1:54pm
27 Aug, 2022 @ 11:56am
5 Change Notes ( view )

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Honkai3rd:: Elysia: Herrscher of the Humanity: Ego (Coach)

In 1 collection by Debiddo
Elysia everything
8 items
Description
From one of my beloved games and companies, a result of 6 days polishing the MMD model since first was officially released.
here we are for the very first Herrscherr in Honkai Impact 3rd

Elysia the main character of the Elysian Realm arch in Honkai Impact, and by around one year, she was teaching and telling us about some unknown past from Previous Era of "Honkaiverse";
a MOTH member, founder and act as leader to remaining 13 soldiers (Flame-chasers) born from MANTIS project which is targeted to enhance the human-kind through Meta-Morph ICHOR process by surgery.
She's part of the last hope of the ancient people to survive. However, by many and many stories she appeared here at Left 4 Dead 2 bubble space embodying Coach

born as honkai, dead as human

This Addon feature:
☑ Uses Coach animations;
☑ Bile effect
☑ Working Decals, crash safe since I've optimised most as I can
☑ Support to "Mod a Mod" systematics.
☑ A dynamic tone-map Illumination which tried to normalise the HDR Over-Exposure and make Anime actually Anime
☑ Optimised to use less material draw-calls.
Elysia uses up to 7 materials at 14 drawcalls!
☑ All the time animated Lingerings, which means same as you see in Honkai3rd
☑ Jigglebones, Jigglebones everywhere! at hair, veil, lingerings, hairpins, sleeves
☑ complex Eye-tracking, know as "EyeRefract" with custom Eye-Cornea and Parallax
☑ Support to the complete faceposer using the original facial expression from Honkai Impact 3rd
*still missing a few of her emotes, sorry I couldn't find then!
☑ It works online! No broken animations

Note:
There's a few moments which if your CPU gets overloaded the jigglebones may reset to it restpose, which result into a "teleport", this is a know Source Engine limitation to attempt to compute a negative pulse for a jigglebone. I tried to trick it by let the bone not perfectly straight, however this still may happen when the processor get to much stressed.

Models from Honkai Impact 3rd[honkaiimpact3.mihoyo.com], distributed oficially at bilibili[www.bilibili.com] archive by 落幕流影[tieba.baidu.com] © miHoYo.
MMD model port version by 神帝宇[www.aplaybox.com]
Proportion Trick teached by CaptainBigButt
Materials, textures, rig, shader settings, lightwarps, tweaks, hacks and everything else needed by Debiddo (me)
Special Thanks to 麻辣香锅 which gave me many feedbacks on the past days, by tip me about where it was misbehaving

This Addon was inspired in Mod a Mod systematics.
You can override materials by put put another .vmt into a sub-folder called "skins" I.e:
    materials/models/survivors/Coach/skins
5 Comments
Debiddo  [author] 6 Oct, 2022 @ 5:13pm 
if you really want a colourful HUD, you can make your own version by an override addon, which load a new vmt material on top of the current one and call a different vtf texture. Splinks have a excellent guide to how make HUD Icons.

Currently I've no plans to change it colors for HUD Icons, since most of my addons already follow this style and most commissions requests ask for a B/W HUD icons
Roasted Milk Tea 6 Oct, 2022 @ 4:04pm 
Ah I see. Would have liked to have the character avatar have colour, but either way this mod is amazing! Thank you.
Debiddo  [author] 6 Oct, 2022 @ 2:58pm 
Avatar? did you mean the HUD icons ?
I decreased the saturation about 75% It's intended to be greywish range as I do for every UI icon.
And its portrait at screenshots
Roasted Milk Tea 6 Oct, 2022 @ 10:32am 
The avatar colour for this model is black and white for some reason.
Andrew0612 18 Aug, 2022 @ 6:48am 
@Debiddo I want Kyo Kusanagi and Iori Yagami.