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If I pick a unit to build it tried to take over all of that specific unit and make it deliver, even if it's not a delivery unit. It then freezes shortly thereafter with all of the units just crowding around the factory.
- Another processor is accessing the Mega: In this case, to attempt to "play nicely" with other schematics, the allocation module will bypass controlled units of the selected type. The processor is pretty fast, which would allow it to grab new units.
- In v7, there's a new feature to set the mode of support units (repair, mining, assist player, etc). I found that *sometimes* the selected mode prevents processors from grabbing the support units (like Mega). In this case, I've set them to mine or repair and the units are grabbed by this schematic's processor.
If this isn't it but you can figure out what caused the glitch, I'd be happy to take another look.
Great explanation of the process for "delivery unit selection" below by the way. It was a compromise between complexity and functionality.
The idea is to use the switch to indicate you want to change the drone. The units/ore show on the screen to indicate which ore to select using the sorter for your choice. The first choice is for the tech stream, then the model. There's a message block with some details that should help guide through it in game.
Hope that helps. I tested it fairly extensively when I published it, but if it's acting up please let me know.