Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

35 ratings
Exodus V3.55
   
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Tags: tuning
File Size
Posted
Updated
4.807 MB
14 Aug, 2022 @ 10:04am
17 Jul @ 9:12pm
31 Change Notes ( view )

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Exodus V3.55

Description
Exodus was originally made by Dullahan. Now that he has left DoW 3 he has given me access to maintain the mod for him in his absence.

Exodus is a minor change balance mod which has the aim of making the game generally more balanced without changing anything in an extreme manner.

The biggest changes in Exodus is that non-elite infantry and vehicles have more health through upgrades. Making resource nodes and upgrading them is key to getting a fast economy (massive buff). Elites will have more HP based on how many players there are in the match. These are by far not the only changes though.

You can see the cumulative changelog here including the patches ever since I've been maintaining the mod:

https://docs.google.com/document/d/1kOt_jTTrUkD6ZWtkrhjuLZaGKqay2xbhFpjmYurfJ3U/edit?usp=sharing
21 Comments
weiss  [author] 28 Jun @ 8:24am 
:steamhappy:
黎明Carlo 27 Jun @ 6:12pm 
My favorite balance mod! Love comes from China:steamthumbsup:
weiss  [author] 6 May @ 11:01am 
I'm unable to mod on my main PC as well. I can only compile my mods on my old Windows 7 gaming laptop from 2012. I heard Company of Heroes 2 had the same problem, they patched the tools for that game but not for DoW 3. So my answer to that is... you can probably only mod on old hardware unless someone figures out how to fix the problem (very unlikely).
BluSplatKid 5 May @ 11:39pm 
Question, Is it still possible to mod this game somehow? I have been wanting to make my own tuning pack but errors kept popping up. Or do I just need to find older hardware?
BracnoLion 25 Mar @ 6:13pm 
Thanks for the reply, and that's unfortunate, the changes would make the campaign a lot more enjoyable, the quick time to kill and slow resource gathering makes the campaign less fun than it should be. But still, great work on the mod. =)
weiss  [author] 25 Mar @ 5:51pm 
As far as I'm aware, modding the campaign isn't possible, unfortunately. I knew of someone who was trying to get it to work a few years ago but I never heard of anything about it later.
BracnoLion 25 Mar @ 8:47am 
Hi, the mod is great and does wonders for the pacing of the game, is it possible to make it work with the campaign too or only multiplayer?
weiss  [author] 9 Dec, 2024 @ 7:38pm 
Adding new units to the game is fun but unfortunately this mod in particular is a minor balance change mod. This means the game basically plays like vanilla but with a lot of number adjustments to make OP things less OP and underpowered things a bit more powerful.

I have added a few new units into my own made mod "Exodus April Fools" but even that may not be to your liking as the changes made there are more for the "funny" effect, ie, Gabriel Angelos front flipping over 100 range instead of his usual 10 or something like that.
KPMaker 9 Dec, 2024 @ 2:37pm 
Since Redux's Mod is broken with the Pop Cap.

Would love to see Exodus adjust to add all the units like the Redux Mod does. :steamhappy:
LoyalDog 21 Nov, 2024 @ 8:54am 
Redux mod has the Knight Errant, this mod would be complete with that addition for me. The battles on this mod get loads bigger. Love it!