RimWorld

RimWorld

170 ratings
The Division Gadgets
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.391 MB
16 Aug, 2022 @ 9:21pm
12 Jul @ 12:30pm
9 Change Notes ( view )

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The Division Gadgets

Description

Gives you (and your enemies) cool gadgets to play with

Details

A small mod inspired by both the vanilla expanded series and Tom Clancy's The Division

Adds various utility belts and "turrets" based on the gadgets used by Division agents

Gadget types covered
  • Striker drones - A small drone with a gun, helps attack and distract

  • Chem launchers - Canister gas launcher that affects both buildings and pawns

  • Seeker mines - The most important one (not an explode on death boomalope reskin)

All items from this mod are meant to be a component sink that tries to slide between industrial and spacer tech

Enemies on the Rim are able to carry and use said gadgets (configurable in the settings)

Known Incompatibilities
  • Zombieland - Seeker mines and various drones do not actively try to attack zombies, could be problematic when considering turrets that spawn said drones exist

FAQ
  • Q - Are the drones CE compatible?
    A - Unfortunately, not at the moment

  • Q - Can this mod be added midgame?
    A - Yes

  • Q - Can you add a "weapon version" of the gadgets that shoot infinitely?
    A - ಠ_ಠ

Legal

Tom Clancy's The Division is property of Ubisoft

(CC BY-NC-ND 4.0) [creativecommons.org]

Open to suggestions (balancing, ideas, etc)
Popular Discussions View All (2)
2
23 Aug, 2022 @ 8:09pm
Suggestion: Comms Console on the watch?
The Custodians of The Cosmos
0
18 Apr, 2023 @ 4:30pm
Possible bug between VFE: Empire and this :(
Soulbite
53 Comments
Alkolyte  [author] 5 Jul @ 10:25am 
Will be looking into it when the beta comes out
Kipyat 5 Jul @ 12:41am 
will it be supported after release 1.6, odyssey?
Huei the Vietnamese 11 Jun @ 9:42am 
o7 "New gear helps with new threats. Hunter drones chase their targets and explode on contact. Wasp drones jab their prey with paralyzing needles."
Poompmkin 6 Apr @ 11:53am 
Will you add any exotics weapon from Division 2?
archibald peanutbutter the 3rd 17 Dec, 2024 @ 7:21pm 
no, none i know of
Alkolyte  [author] 17 Dec, 2024 @ 7:09pm 
It looks like an issue with mod incompatibility, are there any other mods that may be in conflict?
Alkolyte  [author] 17 Dec, 2024 @ 7:02pm 
Hrm, there seems to have been a lot of issues rendering the sprites as of recently, I will look into this
archibald peanutbutter the 3rd 17 Dec, 2024 @ 3:52pm 
I noticed a error, Seeker mines are invisible when deployed.

ERROR CODE: Attempted to draw TDG_Seeker398481 without a resolved render tree.
Kons Guild of Golden Idiots 7 May, 2024 @ 4:59pm 
big thanks. had to unsub because i would be too tempted to throw seeker mines from across the map lol
Alkolyte  [author] 7 May, 2024 @ 4:12pm 
Will look into it, thx for the heads up