No More Room in Hell

No More Room in Hell

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zm_shipescape
   
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Category: Objective Maps
File Size
Posted
10.516 MB
17 Aug, 2022 @ 2:41am
1 Change Note ( view )

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zm_shipescape

Description
For weeks you were traveling on the boat looking for a safe place or someone who could help you, but all to no avail. Everything went to hell during a storm, you lost the radio and the engine started to fail, but in the middle of the night a light appears on the horizon in the form of a cargo ship, maybe you can use its long range radio to order a rescue. Without any other chance of survival, you choose to take the risk and investigate the ghost ship...

nmo_zm_shipescape.bsp

original author walki link to map: https://gamebanana.com/mods/142405
9 Comments
Spicy meatball  [author] 18 Dec, 2022 @ 3:48am 
Sadly I dont have the vmf anymore, use this https://github.com/ata4/bspsrc/releases to decompile it.
Winter Ranger 17 Dec, 2022 @ 10:05pm 
I definitely understand that, and I'd be happy to take a look at polishing it up. Would you happen to have a .vmf file lying around for it still? If not, I can decompile the published .bsp, but that can yield some weird results.
Spicy meatball  [author] 17 Dec, 2022 @ 4:18am 
Good suggestions, now one from myself: if you think you can improve the map, please do it. Feel free to take this map and make the best of it, I honestly dont have time and the little time time that I have I use it to make new maps. If you wanna improve ithe map and have any doubt about how to do it, you can ask me no problem.
Winter Ranger 17 Dec, 2022 @ 12:05am 
The lights in the dining area need to be turned down as well. I'd also turn down the number of runners that spawn when you grab the key at the bow.

Finally, I get some weird performance and visual issues on this map. My guess is it's caused by the large number of static props used for the all the shipping containers. They could probably get turned into brushwork with little visual impact but would greatly improve the performance and lighting on the map.
Winter Ranger 17 Dec, 2022 @ 12:02am 
Alright, I've tried playing through this map a couple of times now, though I haven't been able to beat it due to a number of glitches. While I understand that this is a port of a ZM map, it needs some major overhauls to be playable in No More Room in Hell.

First off: please get rid of all the physics props. Either make them static, or remove them entirely. I spent most of my time getting stuck on random physics props and, in the case of my last attempt, died because of a physics glitch when I got stuck on a pot in the galley. It makes it extremely difficult to navigate the map.

Second: the players need at least a couple weapons in the spawn. Doesn't have to be much, but punching zombies or, at best, shoving them until you find the item crate isn't fun either.

Third: It's possible to get stuck between the rotating dish and the ladder at the top of the radio mast. This is where my first attempt ended, as I was unable to escape.
Spicy meatball  [author] 18 Sep, 2022 @ 11:08pm 
pls stop playing then
18 Sep, 2022 @ 1:59pm 
pls stop making maps
Spicy meatball  [author] 18 Aug, 2022 @ 3:33am 
Always a pleasure.
Porkchops4lunch 18 Aug, 2022 @ 2:23am 
thanks I hate it