Tabletop Simulator

Tabletop Simulator

Not enough ratings
Blue & Grey: Shiloh
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Complexity: Low Complexity
Language: English
Tags: SPI
File Size
Posted
Updated
115.237 KB
17 Aug, 2022 @ 4:56pm
30 Oct, 2022 @ 4:21am
6 Change Notes ( view )

Subscribe to download
Blue & Grey: Shiloh

In 1 collection by hjess60
SPI 1969 - 1982
117 items
Description
"Shiloh is a tactical level simulation of the largest single battle in US military history up to that date. Before the two-day battle was ended, elements of of three complete armies totalling 100,000 men had participated, as well as elements of the US Navy. At the end of the second day, over 23,000 men were casualties. The battle was launched by the South, hoping that the newly-created Army of the Mississippi could decisively defeat the Union Army of the Tennessee before it could link up with the Army of the Ohio. Tactically, the battle was a Marginal victory for Union forces, although its strategic implications wee much more far-reaching. Had the South succeeded in its attempt, the state of Tennessee would have been recaptured by the Confederacy, and Union offensive power broken in the Western Theatre for at least a year. A Confederate thrust into the North would have been by no means improbable. The Union victory at Shiloh, more than any other battle, sealed the Confederacy's fate in the West." (from the Shiloh rules folder.)

Shiloh is one of four games included in the Blue & Gray Quadrigame set. The game includes a 17" x 22" three-color map, 100 counters and an Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Quadrigame, is also included.

Scale is 400 meters/hex. 1-2 hours per Game Turn. Game mechanics are a simple movement-combat system with rigid zones of control. Sequential Player Turns, retreat and advance after combat are common to these games and surrounding to cut off retreat is a major strategy.

A new concept, "Attack Effectiveness" is introduced in this set of games. Essentially, attacking units that receive an "Attacker Retreat" result in combat are rendered "ineffective" (may not make further attacks, but still defend normally) for the rest of the day. This restriction is removed once a Night turn occurs. This makes "what the heck" type attacks very risky as one's army can be rendered quickly "ineffective" through a series of low-odd attacks.
9 Comments
eren_koyunoglu 2 Nov, 2022 @ 12:26am 
Thank you for looking into it.
hjess60  [author] 1 Nov, 2022 @ 2:45pm 
Hitler's War looks not too hard to import, but I will have to replace those swastika counters with something else... my mod for SPI's Seelowe was banned due to them and I had to redo it without the offending symbol.
eren_koyunoglu 30 Oct, 2022 @ 10:54pm 
Thank you. I would love any of Hitler's War (my favourite from the bunch), The Russian Front, 1776, Source of the Nile, Gettysburg (Revised Edition).
hjess60  [author] 30 Oct, 2022 @ 12:59pm 
No plans as of now, however drop the name of an AH game you want and I might consider doing it in the future (Hint: The more counters there are, the less likely you are to see it :) )
eren_koyunoglu 30 Oct, 2022 @ 10:00am 
Thank you so much you made my day. A question: Will you be doing any Avalon Hill games?
hjess60  [author] 30 Oct, 2022 @ 4:23am 
Its Shiloh again :)
eren_koyunoglu 30 Oct, 2022 @ 12:03am 
Dear hjess60, there must be a mistake in the mod as Jena opens instead of Shiloh. Can you possibly check it?
Davout 20 Aug, 2022 @ 4:57am 
Thank you !
Richthofen56 18 Aug, 2022 @ 3:40am 
Never heard of the Attack Effectiveness concept. Interesting concept and seems quite realistic. Surprised that it didn't catch on.