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I find the ideology conversion as part of the recruitment process to be too slow personally. Conversion needs to be modded to like 10% of the normal difficulty for your strategy to be any good for me. I use rimfactory to make chemfuel from human meat en masse which is apparently a "really hard" ideology to convince people of lol.
I hope they can fix this bug soon.
You never quite notice how much you miss growing organs or neutroamine, until you can't make them in 1.6 (for now). Plus, growing clones is always fun.
The devs have noted it and hopefully they can include a fix with the next build of the game. Then Ill update this mod, as it destroys ships on landing as it is now.
@WindowsXP .. thanks for explaining how awesome QEE is under the hood.
I was trying to fix it for myself a while ago and failed miserably.