RimWorld

RimWorld

Questionable Ethics Enhanced (Continued)
505 Comments
Laguna 4 hours ago 
@Mlie, I would not call the positive impact you have on millions of lives directly, and probably tens of millions of lives indirectly, faulty.

I appreciate the humility, but I also appreciate the massive amount of effort that goes into keeping all these mods updated. Thank you for your hard work and selflessness which enables millions of players to enjoy their Rimworld time more because you gave up a portion of yours. o7

Jesus loves you, and may his grace be upon you in all your times of need.
furrytrash888 19 Jul @ 10:53am 
Your work is appreciated. You keep so many amazing mods alive. I find that more and more those mods that I love most are taken over and kept alive by you. Thank you.
Fungus Kreeman .$ 15 Jul @ 11:19am 
Well, don't stress yourself out too much. You're doing a great job.
Mlie  [author] 15 Jul @ 3:11am 
@bumrum Im probably built based on a faulty blueprint 🙂
bumrum 15 Jul @ 12:51am 
also thanks for keeping so, so many mods updated... my legit question, how do you stay sane with this workload? most other people i know of would long since resemble a tibetan monk at a protest...
funewchie 13 Jul @ 7:37pm 
@Mlie I appreciate you working on it. This is one of the two favorite mods I'm waiting to update before I'll allow my game to update to 1.6.

(improved loading times be hanged. I like having organ vats, cloning vats, nerve staples, and the ability to create neutromine at will, late-game).
Pinhead Larry 13 Jul @ 7:23pm 
This is one of the best mods ever made for the game, I literally will not play without it. Sorry Rimworld Odyssey, I ain't going to orbit without my organ vats and cloning tanks.
TDogOrtiz1175 13 Jul @ 11:41am 
@mlie thank you for continuing to update your mods, i know i can kind of clone in base came but this clone mod has always been fun to me. I appreciate your work.
Mlie  [author] 11 Jul @ 9:23pm 
@oscarmdsh69 Updating all my mods, see Discord for progress
Nebulos 11 Jul @ 8:04pm 
I hope
oscarmdsh69 11 Jul @ 1:38pm 
1.6 update coming?
Cipher Tamer 10 Jul @ 10:42am 
I love this mod, with it and a small number of other mods I have the ability to create my own take on that one Fallout 3 vault where everyone was Gary. Please update this when you get the chance, I’m sure I’m not the only one who would appreciate that. :)
Cleric_McManus 9 Jul @ 7:06pm 
Super excited for 1.6, hope this mod can be updated with relative ease!
Ironpanther617 30 Jun @ 5:47pm 
Mlie-
OK found your discord, and the github. I saw your bot pulled my post and made a thread about it on your discord. Have read the directions for bug reports- its late here, and I will attempt to recreate the issue with a new save using only Vanilla Paste Expanded, and QEE tomorrow.

Thanks for all you do big fan of all your work. Low priority issue given 1.6. Keep up the good work.
Cleric_McManus 21 Jun @ 8:18am 
Just wanted to say that this is an excellent mod, one of my favorites!
cow of french 19 Jun @ 11:05am 
jon
gunns22 16 Jun @ 2:28pm 
@Mlie please disregard my previous comment; just checked Biotech Cloning Continued's page and it says they should be compatible. I've just been jonesing to Nerve Staple some nonces, okay?
gunns22 16 Jun @ 2:27pm 
@Mlie whenever this mod gets updated to 1.6, will we get compatibility between Questionable Ethics Enhanced and Biotech Cloning?
Mlie  [author] 11 Jun @ 9:35am 
@Jepu Please see the Reporting Issues section described above
Jepu 11 Jun @ 9:01am 
This mod causes research tree to break for me. Cant research anything with this enabled
Mlie  [author] 2 Jun @ 12:08am 
@SCARRIOR If the issue happens with only this mod loaded, I dont see how me asking you to post the link to the log on the Discord server would be an unreasonable request. If it does not happen with only this mod loaded, then I have no way of fixing it without knowing what other mod is causing it.
Mlie  [author] 1 Jun @ 11:52pm 
@SCARRIOR Well, without a proper report there is little I can do. As mentioned in the description; ”do not use forum threads for reporting issues”.
Mlie  [author] 1 Jun @ 9:51pm 
@SCARRIOR Please see the Reporting Issues section described above
reginaldkirksey9 23 May @ 6:12am 
How long does it take for a clone to come out
Я - Легенда 12 Apr @ 2:36am 
no compatible?
Kathanon 5 Apr @ 3:17pm 
I'm the author of Growth Accelerator. It is made to support other mods interfacing with it. You should only need to add a CompProperties_AffectedByFacilities comp and three statbases to the def for the clone vat, and then read those stats in your code. See my patch file [github.com] for details.

Me adding support would require using Harmony to patch your code, which I would very much like to avoid for maintenance reasons.
Я - Легенда 5 Apr @ 1:28pm 
they said the same thing
Mlie  [author] 3 Apr @ 10:14pm 
@ZAKRIVASHKA Probably better for them to add it on their end.
Я - Легенда 3 Apr @ 3:12pm 
growth accelerator compatible possible?
Я - Легенда 2 Apr @ 5:31am 
Okay
Mlie  [author] 2 Apr @ 5:30am 
@ZAKRIVASHKA You would have to ask the original author about design decisions.
Я - Легенда 2 Apr @ 5:26am 
And why 18 day clone transform into air after failed cloning? Where body or parts of body?
Я - Легенда 2 Apr @ 5:24am 
support for the growth accelerator please
Mlie  [author] 2 Apr @ 5:17am 
@ZAKRIVASHKA I can possible add support for the growth accelerator but vat learning would not make sense as clones require applying a brainscan to get any skills at all.
Я - Легенда 2 Apr @ 5:04am 
this can work on clone vat?
Я - Легенда 2 Apr @ 5:03am 
growth accelerator up grow speed in vat
Я - Легенда 2 Apr @ 5:00am 
Enhanced Vat Learning adds machines that improve the quality of vat-grown pawns
Mlie  [author] 2 Apr @ 4:53am 
@ZAKRIVASHKA Compatibility in what way? Never used either of those mods.
FarrunDragon 20 Mar @ 5:38am 
Can brainscanning be done on corpses?
Mlie  [author] 15 Mar @ 1:20am 
@Mrtncore Please see the Reporting Issues section described above
Mrtncore 15 Mar @ 1:17am 
I have the exact same issue as Mike, gizmo buttons disappear after connecting vats to nutrient paste, also affects some other workbenches in the area - if placed in the same room as biotech gene assembler or rimatomics research bench it breaks them too. Removing QEE to a separate room stops other beches from breaking, but still doesn't fix the Grow Vats.
Mlie  [author] 12 Mar @ 1:36pm 
@Mike Tried with that loaded too, no issues
Mike 12 Mar @ 1:29pm 
Likely a problem with VFE nutrient paste since I just noticed the organ vats break when connect to the pipe network. I can still add bills to grow organs but the buttons to deconstruct, move, build copy or ext vanish.
Mlie  [author] 12 Mar @ 1:26pm 
@Mike Tried to replicate this and with only this mod loaded there is no problem having any amount of vats in the same closed room at least.
Mike 12 Mar @ 1:19pm 
Alright I apologize for repeatedly jumping the gun. This is going to be my last comment. After some trial and error it seems the vat only doesn't work under a very specific condition. If cloning vats and organ vats are in the same sealed room the cloning vats break. If I knock out the wall so it counts as outdoors they work. I built the cloning vats and organ vats in rooms of various sizes and they would not work, I put up a wall and door between them and suddenly the cloning vats work fine. I hope that some how this information does help, I'm gonna touch grass.
Mlie  [author] 12 Mar @ 9:31am 
@Mike The rather large discord image in the description could be a clue
Mike 12 Mar @ 9:29am 
I don't know what discord you're referring to for reporting bugs so I'm putting this here.

Dunno what the issue is but for some reason I can't place sequenced genomes in the cloning vat, and both the clone vat and organ vat are budded so that when I click on them I have to hit the escape bar to deselect them rather than just click off them. Also after writing this I realize the cloning vat has no context menu what so ever, the box is just empty when I click it.