Kenshi
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Slave Loyalty Mod
   
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19 Aug, 2022 @ 7:30pm
8 Oct, 2022 @ 12:02pm
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Slave Loyalty Mod

Description
This mod will let you know if an enslaved person can be recruited when you free them. I also reduced some of the RNG from recruitment dialogs.

Speak to the character while they are in a cage. If they say:

Here to laugh? - recruitable but hostile faction
Help me! - they are recruitable
Help me! Please! - they are recruitable and honorable
What are you lookin' at? - not recruitable
If I ever get out of here! - you are the one who imprisoned them

I recommend leading a group of Red Sabres or Swamp Ninjas to the southern Slave Markets and let them get captured. You can then see who is willing to join you when you speak to them.

Not all default slaves will have this dialogue.
9 Comments
Willoω 23 Dec, 2024 @ 2:49pm 
having an issue where my characters will attack converted characters, especially the ones set to turrets
moonracer 20 May, 2023 @ 6:05pm 
Would you be okay with me merging this into a total overhaul mod I'm working on if I give you credit and a link to this mod?
JediKnightSky 12 Feb, 2023 @ 11:12am 
Just a random suggestion. Lord Mirage. There is something always satisfying about putting them in chains. The idea of then turning them into your loyal slave would be just lovely.
GhostPutty  [author] 24 Oct, 2022 @ 5:18pm 
That is really hard to know, it depends if they use default base dialogue options. It would be specific for each new character within a mod.
Javes 11 Oct, 2022 @ 2:20pm 
Does it work for npcs and races added by mods?
GhostPutty  [author] 20 Aug, 2022 @ 10:03am 
So they appear to work together because my mod checks if they character is enslaved. The Recruit anyone mod requires that you are the captor while mine requires that you are not. I cannot guarantee there aren't weird scenarios where the purchased slave dialogue conflicts. If you want to use them together I recommend overriding mine with Recruit anyone in the load order.
GhostPutty  [author] 20 Aug, 2022 @ 9:36am 
Yes, I believe this would although I don't know all the cases. If that mod requires that it is your own cage it may not conflict. I make some small changes to dialogue trees which that mod may have also overwritten. I will need to confirm.
Vision 20 Aug, 2022 @ 5:25am 
Same question as BIRTH
BiRTH 19 Aug, 2022 @ 9:17pm 
Does this conflict with the "Recruit Anyone (with dialogue)" Mod, due to them both being based around dialogue when in cages?