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Definitely respect how you work though, makes your stuff very easy to use n shit
I'm opposed to XML as it is an exterior modification to the game, that is: you can't use XML without editing a file directly. XML can be used to break the boundaries of the game (like insane missiles) or create vehicles with poor meshes (like Z fighting) which mess up hit detection and player interaction. Working within the boundaries of the game's intended design adds a challenge, plus it makes the resulting vehicle more impressive. That's why my Challenger is my favourite vehicle thus far, all it's systems and design use absolutely no XML
Just curious, why are you so opposed to using xml pieces?